Warpips Released!

Warpips

Warpips is the ultimate quick to learn but amazingly deep tug-of-war strategy game. Deploy the right composition of soldiers, tanks, helicopters and planes in this tight, streamlined strategy-focused war game. Compose the best army, research the right tech; overwhelm your enemy!

Greetings Pips, Today is a special one as this marks the day when Warpips comes out of Early Access into full release! This is been amazing journey and because of you, the players, the game has really grown to find its legs and bring to you the best tug of war experience on offer. I am so proud to say that we have implemented almost every major requested feature from our audience, bringing new game modes, options, ways to play and of course, more units through this journey from Early Access until now. With this release comes the biggest content patch to date, with loads of new stuff and changes. Thank you so much for helping to make this game what it is today! I am so happy to share it with you all. [h2]Changelog:[/h2] [h3]Major Changes[/h3] 🔧 Added: Scorpion Pip to the player roster. This pip has a Scroption RPG and will attack land and air vehicles, however it cannot target infantry 🔧 Added: AH32-E Tommahawk attack helicopter to the player roster. It has a machine gun, hellfire and sidewider missiles. One of the most powerful units in the game 🔧 Added: 88-86 WarBus transport helicopter to the player roster. It will drop off cloaked Spec Ops Pips to the specified position 🔧 Added: Spec Ops Pip - A cloaked units that will kill all nearby infantry, lay down anti-vehicle mines, and then join the fight as normal uncloaked fighters 🔧 Added: MI-23 Blitzer attack helicopter to the enemy roster. It has rocket pods and a cannon 🔧 Added: Predator anti-air tank to the enemy roster 🔧 Added: End boss fight 🔧 Added: A final island, island 4 with very difficult fights 🔧 Completely reworked random battles to give more balanced RNG 🔧 Completely reworked island 3 to include new enemies and player units 🔧 Completely reworked Endless Mode to include new units 🔧 Map and objectives changes for entire campaign 🔧 Rewards for territories rebalanced 🔧 Added new music track: "Kashmir" 🔧 Added new music track: "Get to the Choppa!" 🔧 Added new music track: "Panic on Funkatron" 🔧 Added new music track: "Cheese Wizzard" 🔧 Added new music track: "Chunky Crystals" 🔧 Added: Game story intro and victory sequences after the final boss 🔧 Added: A menu button so you can access the pause menu without a keyboard 🔧 Added: The highly request music jukebox controls so you can always jam to your favorite Pips tunes! 🔧 Added: Stats at the end of every round to show information like kills, spawns, deaths, etc. 🔧 Changed: Battle intro sequences will only play for boss or important fights now 🔧 Reworked Achievements to accommodate new modes and units 🔧 Added: Rank 1 and 2 upgrades to all items in the game to allow for them to be more viable late game (details beloww) [h3]Existing Unit Changes[/h3] 🔧 Player infantry units will now run away from gas clouds. Enemy infantry won't. Because it's more fun that way 🔧 Added ability for Base Defense Turret and Phalanx turret to shoot enemy helicopters 🔧 Small Turret: Added Rank 1 - Faster rate of fire 🔧 Small Turret: Added Rank 2 - Explosive rounds 🔧 TOW Turret: Added anti air targeting 🔧 TOW Turret: Added Rank 1 - Faster rate of fire 🔧 TOW Turret: Added Rank 2 - High AOE rockets 🔧 Tear Gas Grenade: Added Rank 1 - Gas cloud will linger for a longer duration 🔧 Tear Gas Grenade: Added Rank 2 - Reduces the time between reloads 🔧 Smoke Grenade: Added Rank 1 - Smoke cloud will linger for a longer duration 🔧 Smoke Grenade: Added Rank 2 - Reduces the time between reloads 🔧 Oil Barrels (Small + Large): Added Rank 1 - Reduces cooldown 🔧 Oil Barrels (Small + Large): Added Rank 2 - Further reduces cooldown 🔧 Stimpack: Added Rank 1 - Reduces cooldown between uses 🔧 Stimpack: Added Rank 2 - Increases the health effects of the buff 🔧 Landmines: Added Rank 1 - Reduces the cost of each mine 🔧 Landmines: Added Rank 2 - Increases the number of landmines per reload 🔧 Attack Drones: Added Rank 1 - Reduces the cost of each drone 🔧 Attack Drones: Added Rank 2 - Increases the number of drones per reload 🔧 Base Defense Turret: Added Rank 1 - Reduces the heat per shot 🔧 Base Defense Turret: Added Rank 2 - Further reduces the heat per shot 🔧 Phalanx Turret: Added Rank 1 - Reduces the heat per shot 🔧 Phalanx Turret: Added Rank 2 - Further reduces the heat per shot 🔧 Changed cost of LRV and Puma 🔧 Adjusted item costs in endless mode [h3]Bug Fixes[/h3] 🔧 Fixed: A bug where super soldiers never spawn if playing on the highest difficulty 🔧 Fixed: Units would sometimes get stuck while moving into cover 🔧 Fixed: A bug where placing a turret would destroy the cover in front of it 🔧 Fixed: Tactician sometimes got stuck and stopped moving 🔧 Fixed: Extra lives were sometimes given as rewards in General difficulty 🔧 Fixed: Sniper bug where units would get caught on the edge of deployed snipers