Warpips Released!

Warpips

Warpips is the ultimate quick to learn but amazingly deep tug-of-war strategy game. Deploy the right composition of soldiers, tanks, helicopters and planes in this tight, streamlined strategy-focused war game. Compose the best army, research the right tech; overwhelm your enemy!

Greetings Pips, Today is a special one as this marks the day when Warpips comes out of Early Access into full release! This is been amazing journey and because of you, the players, the game has really grown to find its legs and bring to you the best tug of war experience on offer. I am so proud to say that we have implemented almost every major requested feature from our audience, bringing new game modes, options, ways to play and of course, more units through this journey from Early Access until now. With this release comes the biggest content patch to date, with loads of new stuff and changes. Thank you so much for helping to make this game what it is today! I am so happy to share it with you all. [h2]Changelog:[/h2] [h3]Major Changes[/h3] πŸ”§ Added: Scorpion Pip to the player roster. This pip has a Scroption RPG and will attack land and air vehicles, however it cannot target infantry πŸ”§ Added: AH32-E Tommahawk attack helicopter to the player roster. It has a machine gun, hellfire and sidewider missiles. One of the most powerful units in the game πŸ”§ Added: 88-86 WarBus transport helicopter to the player roster. It will drop off cloaked Spec Ops Pips to the specified position πŸ”§ Added: Spec Ops Pip - A cloaked units that will kill all nearby infantry, lay down anti-vehicle mines, and then join the fight as normal uncloaked fighters πŸ”§ Added: MI-23 Blitzer attack helicopter to the enemy roster. It has rocket pods and a cannon πŸ”§ Added: Predator anti-air tank to the enemy roster πŸ”§ Added: End boss fight πŸ”§ Added: A final island, island 4 with very difficult fights πŸ”§ Completely reworked random battles to give more balanced RNG πŸ”§ Completely reworked island 3 to include new enemies and player units πŸ”§ Completely reworked Endless Mode to include new units πŸ”§ Map and objectives changes for entire campaign πŸ”§ Rewards for territories rebalanced πŸ”§ Added new music track: "Kashmir" πŸ”§ Added new music track: "Get to the Choppa!" πŸ”§ Added new music track: "Panic on Funkatron" πŸ”§ Added new music track: "Cheese Wizzard" πŸ”§ Added new music track: "Chunky Crystals" πŸ”§ Added: Game story intro and victory sequences after the final boss πŸ”§ Added: A menu button so you can access the pause menu without a keyboard πŸ”§ Added: The highly request music jukebox controls so you can always jam to your favorite Pips tunes! πŸ”§ Added: Stats at the end of every round to show information like kills, spawns, deaths, etc. πŸ”§ Changed: Battle intro sequences will only play for boss or important fights now πŸ”§ Reworked Achievements to accommodate new modes and units πŸ”§ Added: Rank 1 and 2 upgrades to all items in the game to allow for them to be more viable late game (details beloww) [h3]Existing Unit Changes[/h3] πŸ”§ Player infantry units will now run away from gas clouds. Enemy infantry won't. Because it's more fun that way πŸ”§ Added ability for Base Defense Turret and Phalanx turret to shoot enemy helicopters πŸ”§ Small Turret: Added Rank 1 - Faster rate of fire πŸ”§ Small Turret: Added Rank 2 - Explosive rounds πŸ”§ TOW Turret: Added anti air targeting πŸ”§ TOW Turret: Added Rank 1 - Faster rate of fire πŸ”§ TOW Turret: Added Rank 2 - High AOE rockets πŸ”§ Tear Gas Grenade: Added Rank 1 - Gas cloud will linger for a longer duration πŸ”§ Tear Gas Grenade: Added Rank 2 - Reduces the time between reloads πŸ”§ Smoke Grenade: Added Rank 1 - Smoke cloud will linger for a longer duration πŸ”§ Smoke Grenade: Added Rank 2 - Reduces the time between reloads πŸ”§ Oil Barrels (Small + Large): Added Rank 1 - Reduces cooldown πŸ”§ Oil Barrels (Small + Large): Added Rank 2 - Further reduces cooldown πŸ”§ Stimpack: Added Rank 1 - Reduces cooldown between uses πŸ”§ Stimpack: Added Rank 2 - Increases the health effects of the buff πŸ”§ Landmines: Added Rank 1 - Reduces the cost of each mine πŸ”§ Landmines: Added Rank 2 - Increases the number of landmines per reload πŸ”§ Attack Drones: Added Rank 1 - Reduces the cost of each drone πŸ”§ Attack Drones: Added Rank 2 - Increases the number of drones per reload πŸ”§ Base Defense Turret: Added Rank 1 - Reduces the heat per shot πŸ”§ Base Defense Turret: Added Rank 2 - Further reduces the heat per shot πŸ”§ Phalanx Turret: Added Rank 1 - Reduces the heat per shot πŸ”§ Phalanx Turret: Added Rank 2 - Further reduces the heat per shot πŸ”§ Changed cost of LRV and Puma πŸ”§ Adjusted item costs in endless mode [h3]Bug Fixes[/h3] πŸ”§ Fixed: A bug where super soldiers never spawn if playing on the highest difficulty πŸ”§ Fixed: Units would sometimes get stuck while moving into cover πŸ”§ Fixed: A bug where placing a turret would destroy the cover in front of it πŸ”§ Fixed: Tactician sometimes got stuck and stopped moving πŸ”§ Fixed: Extra lives were sometimes given as rewards in General difficulty πŸ”§ Fixed: Sniper bug where units would get caught on the edge of deployed snipers