1.3 - Hotfix

Warpips

Warpips is the ultimate quick to learn but amazingly deep tug-of-war strategy game. Deploy the right composition of soldiers, tanks, helicopters and planes in this tight, streamlined strategy-focused war game. Compose the best army, research the right tech; overwhelm your enemy!

Greetings Pips, Today we're launching a small hotfix to address many of the issues that have been introduced with the latest patch, as well as tackle some community feedback. The primary thing we want to address is difficulty. We want the game to be challenging but not punishing. We want those desire a more laid back experience to have that, while the hardcore among you that want a tense, edge-of-your-seat challenge to feel the game is providing that for you as well. That's why we've reworked some of how the difficulty ramps work in the game, as well as introduced a new difficulty mode to help bridge the gap between those that find the game too easy as well as too difficult. There's still work to be done, but this should be a step forward in helping all players find the challenge level that best suits their play style. [i]Please note: Your save games safe and are unaffected by this update. However, if you want to experience the difficulty changes you will need to start a new campaign.[/i] [h2]BALANCE[/h2] [list] [*] Reworked all campaign difficulties [*] Added a new campaign difficulty [*] Heavy Gunner Door Delay reduced from 1:30 to 1:10 [*] Gas Pip damage reduced from 2 per tick to 1 [*] Gas Pip damage tick interval increased from 1.75 to 1.65 [*] Increased frequency of Warpips as rewards in all territories [*] Renamed Mercenary to Pip Recruit [*] Removed Recruit from Arms Dealer [/list] [h2]UI[/h2] [list] [*] Decreased the size of the slide out health bar tray at the top of the screen so it obscures less of the field [/list] [h2]LANGUAGE[/h2] [list] [*] Updated all language terms [/list] [h2]BUGS[/h2] [list] [*] Fixed a rare issue where snipers would still block units when deployed [*] Fixed dogs sometimes do not despawn when at the baseline [*] Overall pathing improvements [/list] Thank you for your continued support. Please keep the feedback coming! -Klegran