Warhammer 40,000: Gladius - v1.10.01 Update

Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius – Relics of War brings you to a world of terror and violence. Four factions will engage in a brutal war for dominance over the planet’s resources. In the first turn-based 4X strategy game set in Warhammer 40,000 you will lead one of four unique factions.

Hello everyone, today we are releasing a new update, here is the changelog. [i][u]Change History[/u][/i]: [b]v1.10.01[/b] [b]New[/b] • Simultaneous turns can now be enabled or disabled during a game. [b]General[/b] • Introduction game is now played on high land mass. • Options associated to non-installed DLC no longer appear. • Unit DLC check boxes are now by default checked after the associated DLC is installed, even if previously games were started without the DLC. • Researching locked technologies is no longer necessary to unlock the "An STC?!" achievement. • Research costs no longer scale with the amount of technologies unlocked. • Updated German translation. • Updated French translation (thanks to Jey). [b]Balance[/b] • Added additional Burst Cannon to Tiger Shark. • Increased Tiger Shark movement from 4 to 5. • Removed Jink from Tiger Shark. • Added Assault Vehicle to Ghost Ark. • Limited Ghost Ark's Repair Barge to only be able to target Necron units. • Moved Ghost Ark research from tier 2 to 4. • Increased Ghost Ark cost and upkeep by 33%. • Increased Nose Drill damage from 0.75 to 6. • Added Relentless to Skitarii Rangers. • Reduced Skitarii Rangers morale from 10 to 6. • Reduced Skitarii Rangers' Transuranic Arquebus damage from 2 to 1.5. • Increased Skitarii Rangers cost and upkeep by 50%. • Added Kraken Bolts upgrade to Sniper Rifle and Space Marine Shotgun. • Added an additional Hornet Pulse Laser to Hornet. • Increased Hornet cost and upkeep by 50%. • Moved Hornet upgrade from tier 2 to 3. • Moved Vaul's Wrath Support Battery upgrade from tier 3 to 2. • Increased Vaul's Wrath Support Battery cost and upkeep by 50%. • Removed Jink from Marauder Bomber. • Reduced Marauder Bomber movement from 6 to 5. • Reduced Marauder Bomber cost and upkeep by 33%. • Removed Move Through Cover from Forgefiend. • Increased Forgefiend cost and upkeep by 50%. • Reduced Scouts morale from 10 to 8. • Increased Scouts cost and upkeep by 33%. • Changed Sniper armour penetration bonus from +6 to min 4. • Removed Rapid Fire from Phosphor Serpenta. • Added Precision Shots to Ironstrider Ballistarius. • Halved Power Surge production bonus. • Increased Hive Guards' Impaler Cannon armour penetration from 2 to 4. • Reduced Khorne Berzerkers' cost and upkeep by 33%. • Reduced Khorne Berzerkers' melee accuracy from 10 to 8. • Increased Canoptek Wraiths' attacks from 2 to 3. • Changed Mark of Tzeentch from invulnerable damage reduction to feel no pain damage reduction. • Reduced Hive Guards morale from 8 to 4. • Reduced Krootox Riders morale from 8 to 6. • Reduced Serberys Sulphurhounds morale from 8 to 6. • Increased Lictor cost and upkeep by 50%. [b]Bug Fixes [/b]• Fixed missing library libcrypt.so.1 on Linux. • Fixed Warlock barks referencing Witchblade. • Fixed Devil Dog not being a prerequisite for Dozer Blade. • Fixed Ghost Ark not being a prerequisite for Quantum Shielding. • Fixed Veterans of the Long War description. • Fixed Runtherd Groundz description. • Fixed a crash that could occur during gameplay. • Fixed a rare crash with a Catachan Devil Lair not being able to spawn a Catachan Devil. • Fixed Scattershield description. • Fixed issues reordering mods. [b]Modding[/b] • `LobbyHUD.xml` changed. If you modify it, please integrate the new changes to avoid bugs. • Research cost scaling with amount of unlocked technologies (`costCompletionFactor * researchedTechnologies / researchableTechnologies`) can now be defined with `costCompletionFactor` in `UpgradeManager.xml`: a value of 1.0 doubles the research cost once all technologies are unlocked (this is the previous behavior).