Warhammer 40,000: Battlesector is a fast-paced turn-based strategy game set in the grimdark universe of the 41st Millennium. Pick your force, develop your army, field mighty heroes and fight for victory using superior strategy, awesome abilities, and devastating weaponry.
We're releasing a new update for Battlesector. As per usual, please let us know what you think of the list of changes. Your feedback is essential to keep improving the game.
[i]Changes since 1.4.81[/i]
[h2]General [/h2]
[h3]Tournaments: [/h3]
[list]
[*] Disabled Might and Fury bonus points. Match winners receive the scenario target score, which is the same as the score that users who received a bye get.
[*] This will likely lead to a tie at the top of the leaderboard and we’ll use our new Knock Out style tournaments to determine the overall winner
[*] Known issue: If you are losing the match on points and destroy your opponent’s army, you won’t be given the victory. This will be fixed in due course but for now it is the same for everyone, so ensure you play the game mode objectives!
[/list]
[h2]Balance [/h2]
[h3]Sisters of Battle:[/h3]
[list]
[*] Exorcist
[list][*]Removed Overwatch ability
[list][*]Added Artillery capacity. Does not need a direct line of sight to attack[/list][/list]
[/list]
[h3]Tyranids:[/h3]
[list]
[*] Biovore
[list][*]Reduced Seed Spore Mine cooldown to 1 turn (2)
[*]Reduced Seed Spore Mine range to 7 (8)
[*]Increased Seed Spore Mine Charge time to 1 turn (0)[/list]
[*] Biovore Spore Mine
[list][*]Added an initial 1 MP to the spawned Spore Mines (no AP though)
[*]Removed ability to interact with mission objectives (zones and controls)
[*]Can now use their AP to buy extra moves (including on charges) [/list]
[*] Pyrovore
[list][*]Cost to 110 (115)
[*]Burning Spray cooldown to 1 turn (2)
[*]Burning Spray armour reduction to -2 (-1) and -3 (-2) [Normal and Empowered] [/list]
[/list]
[h3]Necrons: [/h3]
[list]
[*] Royal Warden
[list][*]Cost to 160 (150)
[*]Momentum on Death to 25 (15)
[*]Adaptive Strategy Duration reduced to 1 turn (2)
[*]Engrammatic Logic momentum boost reduced to 10 (15) and 25 (35) [Normal and Empowered] [/list]
[*] Canoptek Scarabs
[list][*] Reenabled Momentum and CPP when models die[/list]
[*] Plasmancer
[list][*] Quantum Orb now has a cooldown of 3 turns (to match other skills)[/list]
[*] Overlord
[list][*]Increased Command Protocol charge time to 1 turn (0) [/list]
[/list]
[h2]Bug Fixes[/h2]
[list]
[*] Fixed issue where some units had the wrong textures on a Planetary Supremacy map
[*] Fixed AI issue where units were throwing Frag Grenades at the floor
[*] Fixed issue where Skorpekh destroyers that were destroyed when using Plasmacyte Infusion were not being properly killed if they had a bonus HP buff
[*] Tweaked Land Speeder AI to encourage it to use it’s Assault Cannon
[*] Updated New Skulls 2024 units to cost Requisition Points in game modes
[*] Fixed issue where Biovore Spore Mine was attacking multiple times when self-destructing
[/list]