Warhammer 40,000: Battlesector - 1.3.54 - Patch Notes

Warhammer 40,000: Battlesector

Warhammer 40,000: Battlesector is a fast-paced turn-based strategy game set in the grimdark universe of the 41st Millennium. Pick your force, develop your army, field mighty heroes and fight for victory using superior strategy, awesome abilities, and devastating weaponry.

[i]Changes since 1.2.49[/i] [h2]Changes[/h2] [list] [*] Added support for the Orks Faction Pack! [list] [*] This pack includes 15 new Ork units that can be used in Planetary Supremacy, Daemonic Incursion, Skirmish and Multiplayer. The units in the pack include: Warboss, Painboy, Weirdboy, Big Mek, Stormboyz, Gretchin, Boyz, Nobz, Meganobz, Burna Boyz, Lootas, Flash Gitz, Warbikers, Deff Dread & Deffkoptas [/list][*] Increased the unit cap for Skirmish and Multiplayer armies to 30 units. [*] Added the option for the host to choose whether to be the attacker or defender in Seize & Control and Siege skirmish and multiplayer matches [*] Add a hotkey to cycle through units with remaining Movement Points ( ‘[‘ - square bracket). This key is remappable. [*] Added a faction filter to the army list UI on the Army Management screen [*] Improved the timer UI displayed in Live multiplayer matches [*] Various memory and performance optimizations [/list] [h3]Balancing[/h3] [i][b]Sisters of Battle[/b][/i] Paragon Warsuits[list] [*] Reduce Paragon Heavy Flamer damage to 5 (9) [*] Increase Paragon Melta Damage to 75 (45) [*] Increase the cost of the Paragon Warsuit to 200 (185) [/list] Celestian Sacresants [list] [*] Increase Celestian Sacresant armour to 6 (4) [/list] Exorcist [list] [*] Reduced Hunter Killer missile damage to 80 (120) and 130 (200) when empowered [*] Increase Hunter Killer missile splash damage from 20% to 50% [*] Increase the cost of Exorcist to 240 (200) [/list] Penitent Engine [list] [*] Increase health to 250 (230) [/list] Arco-flagellants [list] [*] Reduce damage from Arco-flails to 7 (14) [*] Increase point cost to 60 (50) [/list] [i][b]Tyranids[/b][/i] Thornback [list] [*] Increase Thornback HP to 300 (250) [/list] Tervigon [list] [*] Reduce the cost of Feral Spawn ability to 1AP (2AP) [*] Increase "Ammo" of Feral Spawn to 5 (3) [*] Increase the cost of Tervigon to 215 (195) [/list] Gargoyles [list] [*] Increased the cost of Gargoyles to 45 (40) [/list] Tyranid Prime [list] [*] Reduce Bonesword damage to 55 (60) [*] Increase HP to 325 (280) [/list] [i][b]Blood Angels[/b][/i] Assault Terminators [list] [*] Increase Assault Terminator health to 150 (135) [*] Decrease 'Teleported' melee debuff to -25% (-35%) [/list] Intercessors [list] [*] Change Auto Bolt Rifle (Intercessors) [*] Change the optimal range to 2 (4) [*] Change Attacks to 16 (12) [*] Change Accuracy to 80 (85) [/list] Lieutenant [list] [*] Increase Lieutenant (+Carleon) health to 225 (200) [*] Decrease Thunder Hammer upgrade cost to 40 (65) [*] [/list] Aggressors: [list] [*] Increased Aggressive model HP to 125 (110) [*] Reduced point cost to 120 (135) [*] Reduced Flamestorm Gauntlet upgrade cost to 20 (30) [*] Added +1 AP (Ranged) to base Hail of Fire [/list] [i][b]Necrons[/b][/i] Overlord [list] [*] Added a charge time of 2 turns to Orb of Resurrection [/list] [h2]Bug Fixes[/h2] [list] [*] FIX: [BUG] Unnecessary faction selection functionality in Replay Campaign Mission [*] FIX: Necron Blackstone Map missing spotlight shadows [/list]