Warhammer 40,000: Battlesector is a fast-paced turn-based strategy game set in the grimdark universe of the 41st Millennium. Pick your force, develop your army, field mighty heroes and fight for victory using superior strategy, awesome abilities, and devastating weaponry.
Slitherine is pleased to announce that it will now lead the development of all future content for [b]Warhammer 40,000: Battlesector[/b]. The leading strategy publisher has acquired the rights to the game’s engine and will work collaboratively with other developers to produce DLC broader in scope than anything released before.
Black Lab Games originally developed the game and the first six faction DLCs, as well as a wealth of new features and game modes between 2021 and 2024. The studio’s relationship with Slitherine dates back to 2015, with the release of [b]Star Hammer: the Vanguard Prophecy[/b] on PC. Moving forward, Black Lab Games will work on new projects that are still to be announced.
Marco Minoli, Director of Publishing at Slitherine, said: “[i]With Battlesector, Black Lab Games created one of the most tactically rich and comprehensive strategy games within the Warhammer 40,000 universe, which is still enjoyed by thousands of players today.
We’d like to express our deepest gratitude to Black Lab Games for its hard work and unwavering dedication to the project over the last few years.[/i]"
“[i]Looking to the future, Battlesector will remain a key title within Slitherine’s portfolio, and we’re excited to expand upon the game in new and exciting ways that players have yet to experience. We’d encourage fans to keep an eye out on the Battlesector Steam page and our social media channels for the very latest developments[/i]”.
Paul Turbett, CEO and Creative Director at Black Lab Games, said: “[i]Having the opportunity to develop a game set in the iconic Warhammer 40,000 universe has been an amazing experience. We at Black Lab Games are grateful to Games Workshop for letting us play in their universe, to the players who have joined us on the journey so far, and to Slitherine for making it all possible. I can't wait to see where the game goes from here, and I'm confident it's in safe hands and has a bright future[/i]”.