Wargroove 2: What’s Next?

Wargroove 2

Trouble stirs on the shores of Aurania. An ambitious new faction has unearthed forbidden relics capable of catastrophic consequences. But how far will they go to achieve glory? Take to the battlefield, sea, and sky with a cast of new Commanders, using your wits to wage turn-based war!

Hey everyone! What a week! Thank you all so much for the amazing response to Wargroove 2 - if you’ve missed it, our [url=https://discord.gg/wargroove]Discord[/url] has been buzzing with activity and excitement for the return of Wargroove 2, and we’ve loved hearing all the feedback you have to share! [b]EGX[/b] Don’t forget! We’re at EGX this weekend with a new demo. If you’re coming to the show, you can try the Campaign Prologue, Conquest Mode or try your skills in Multiplayer! You'll find us in the Rezzed Zone under the Chucklefish Banner. [img]{STEAM_CLAN_IMAGE}/43762587/0ebbc4f2b8dd0d47ca48b383fa854342c7e7a584.png[/img] [b]Bugs & Feedback[/b] Thanks to everyone in the community who has been helping us scout out those pesky launch-period bugs. Our primary focus right now is to get these out to our players as soon as possible. We will also be focusing on accessibility and quality of life changes to make Wargroove 2 a better experience for all players. All patches will be pushed to PC & Nintendo Switch simultaneously to maintain crossplay compatibility, which means we have to wait for some certification approvals before these fixes can go live. If you’d like to try out the latest changes any sooner, [b]we’ve created a preview branch on Steam[/b] where the developers are fixing all the latest reported fixes. Simply go to your Steam Library and right click Wargroove 2 > Properties > Betas and select “preview - Public preview version from the dropdown. In the long term, we are planning to continue to address [b]balancing[/b] and implement [b]feedback from the community[/b] - especially when it comes to multiplayer and conquest mode balancing and improvements. We’re watching all the discussions happening on the Steam Forums and in the Wargroove Discord so if you have any feedback, please be sure to let us know in either of those places! [img]{STEAM_CLAN_IMAGE}/43762587/70418c877b1b992b434dec93c8e9b18b99bc79e7.png[/img] [b]Features - what’s next?[/b] While the next couple of patches will be focused on ironing out the last of the bugs and getting people into the game & editor with as little friction as possible, we’ve also already decided on some features we’d be excited to bring to the community in the coming months. [b]We’ll be giving the multiplayer a lot of love.[/b] We hear you, and we think Wargroove 2 could become one of the best TBS multiplayer experiences out there. We’re planning updates in future that give players [b]more timer options, show players their current rankings and improved matchmaking functionality.[/b] We’ll also be giving some more love to Conquest. On top of balancing changes, we’ve got some other bits planned to [b]improve the overall experience of Conquest[/b] and make it more engaging to players. We’re prioritising multiplayer for the time-being, but we’ll be back soon with some exciting updates in the future! Also [b]Modders[/b], we’ve not forgotten about you. Watch this space for some updates soon! [b]Fan Art[/b] Some players in the community have also started creating some fan art - check out our Discord to see how they’re coming along! [img]{STEAM_CLAN_IMAGE}/43762587/b27b61aa0cf3a164a0254a3df2c748cdbb3261d1.gif[/img] [img]{STEAM_CLAN_IMAGE}/43762587/abff5d3fcc0482ae64b4b8a265f5592a06f49c87.jpg[/img] [img]{STEAM_CLAN_IMAGE}/43762587/cf5acf03784afcb1e926e04b11ad2bf63aca1533.png[/img] [img]{STEAM_CLAN_IMAGE}/43762587/da99ed6b3ad3a00194ff708b8e5df202e0617d12.jpg[/img] [img]{STEAM_CLAN_IMAGE}/43762587/8b2ef7d91cdab942ec6bace1b1f39d2c3aef1797.gif[/img]