New Key Art Reveal

Wargroove 2

Trouble stirs on the shores of Aurania. An ambitious new faction has unearthed forbidden relics capable of catastrophic consequences. But how far will they go to achieve glory? Take to the battlefield, sea, and sky with a cast of new Commanders, using your wits to wage turn-based war!

Hi everyone! Today we’re sharing a mini blog update to reveal our fantastic new key art for Wargroove 2! [h2]Demo Extension[/h2] To celebrate, we’re also extending the Steam Next Fest demo for 48 hours. That means you have until [b]6pm BST on Wednesday 28th June[/b] to download the demo, and play the updated Conquest mode and Multiplayer maps. [h2]Key Art[/h2] This time we’ve teamed up with Vancouver-based artist, [url=https://twitter.com/justinchans]Justin Chan[/url], to bring the Saffron Isles to life. A BIG thank you to Justin for creating this beautiful artwork. [img]{STEAM_CLAN_IMAGE}/43762587/890c3e1f4e3c796f2c4dcdfcf2e8f83dd2eec599.png[/img] The key art sees the return of Starbound’s Nuru, everyone’s best boy Caesar, [url=https://store.steampowered.com/news/app/1346020/view/3722834229453631875]notorious fire-starter Nadia[/url], as well as Wulfar in his all-new pirate get-up. Look at that hammer upgrade! You might also spot some new unit types in the background too. More details on these later! We hope you’ve been enjoying playing Wargroove 2 in Steam Next Fest. If you did get a chance to try the demo, do make sure to let us know your thoughts and feelings in the [url=https://steamcommunity.com/app/1346020/discussions/0/5596333034303099865/]feedback thread[/url]! Rest assured that even if we don't have time to reply to every comment, we are reading all of them. [previewyoutube=TqsT63CQN60;full][/previewyoutube] [i]For those who ask in the forums - hey, why don't you just leave the demo live forever? [/i] The development team use demo events to review your feedback, and implement changes based off of this. Sometimes even small balancing changes can make a pretty big difference to a strategy game, and completely change the feel of a given unit, Commander or map. By removing demos and replacing them with shiny new QA'ed and localised builds once we're ready for more feedback, we can give you the best possible experience, get accurate build version feedback, and ultimately show off a snapshot that also better reflects the final release. Enjoy, folks!