Warfront League Revealed!

[h2]Dear Forgotten but Unbroken community![/h2] We have some exciting news for our fans! In partnership with the publisher Microprose, we are launching a new competitive mode, the Warfront League, which will run throughout the entire year. Players will complete daily challenges and accumulate points, which will be tallied at the end of each month. The top three players at the end of each month will receive attractive prizes! The first player will receive an exclusive game from the publisher Microprose – and we can already reveal that the February title will be the highly acclaimed Sea Power! In addition to the game itself, the player will also receive a limited-edition RGB mousepad from Forgotten But Unbroken. The second and third players will also receive this exclusive mousepad, adding to their gaming experience. Additionally, we are introducing the possibility for players to customize their controls and tailor the game to their preferences, ensuring the best possible gaming experience. We are also excited to announce the addition of a Chinese localization for the game, broadening the accessibility and experience for even more players, and we are also bringing a bundle of bug fixes to further improve the overall experience. We look forward to your participation in the Warfront League and wish you the best of luck in the competition! [h3]Gameplay changes[/h3] [list] [*] added a new settings tab - Controls, where players can view and rebind action keybindings [*] successful quicksave during a mission now shows a notification [*] added extra QoL actions to some menus (e.g. rename/delete/confirm actions in the Save menu) [*] new keybinding icons [*] added Skirmish ranking history [*] added Skirmish monthly ranking [*] Defender perk is no longer triggered in stealth mode [*] Overburdened unit will now play a corresponding voice line on selection [*] critical chance for Bren and Browning for close proximity is now relative to Burst skill and can reach up to 100% [*] added a shortcut to swap to previous character during a mission [*] added a shortcut to swap to previous/next character in Inventory view [*] added a shortcut to swap to previous/next character in Trade view [*] Chinese localization added [list] [h3]Bugfixes[/h3] [list] [*]Fixed resources not being localized [*] Fixed daily challenge inventory picking up item of 0 value when out of money [*] Fixed resolution dropdown scrolling speed [*] Fixed Navmesh on Trainbridge level, causing units to get stuck. [*] Fixed Navmesh on Quarry level, causing units to move in wrong directions. [*] Starting mission with Overburdened unit no longer fails loading a mission [*] Fixed occlusion issues on Sawmill, causing the environment to disappear while aiming. [*] Fix for Brute (moving) target available-tile search to avoid units overlapping [*] Fixed Soft lock when defender target would get too far while overwatch is playing [*] Fixed IK for payback perk has been updated to fix incorrect attack pose [*] Fixed missions not expiring properly in some cases [*] Fixed food visuals not updating in the Kitchen [*] Fixed small issues with some character models [*] Fixed missing notification for full inventory in base/skirmish [*] Fixed unit state icons not appearing in Skirmish Inventory [*] Fixed character details (age, nationality) of some recruits [*] Fixed Clutch or Kick achievement not triggering properly [*] A temporary fix for a really rare issue where cutscenes prevent the game from starting: we are adding an option in the settings to skip cutscenes, and we are working on identifying the cause of this rare issue. [/list] [h2]We’re Listening![/h2] We can’t wait to hear what you think about the changes and look forward to your continued support as we develop the game further.