A tactical turn-based strategy game inspired by events and stories of forgotten and unsung heroes of WW2. Unique and new-to-genre features offer immersion and deeper protagonists to lead and care for. Lead the resistance against the Axis Forces.
[h1]Dear Forgotten but Unbroken community![/h1]
Thank you for your ongoing support! Every day, we work on fixes and improvements. We're bringing you another bundle of fixes and enhancements to make your gaming experience a bit more enjoyable. We're very grateful to you for reporting any bugs so that we can fix them. So without further ado, let’s dive into what we’ve prepared for you this time.
[h2]Bugfixes[/h2]
[list]
[*] Fixed money exploit using the Looter perk
[*] Fixed video transitions
[*] Fixed game speed not resetting after credits
[*] Improved object avoidance during movement
[*] Fixed incorrect weapon durability value being displayed during trading
[*] It's no longer possible to view inventories of soldiers that are currently unavailable
[*] Fixed stuck expedition/radio cooldowns
[*] Fixed patients UI blocker disabling after assigning a doctor to the Hospital
[*] Incorrect notifications should no longer display when using Throwing knives
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[h2]Balance changes[/h2]
[list]
[*] Decrease needed completed missions for both missions complete medals
[/list]
[h2]Maps and visuals[/h2]
[list]
[*] Adjusted colliders on QuietCottage level to improve units pathfinding on navmesh
[/list]
[h2]UI[/h2]
[list]
[*] Added an option to invert Confirm button position in pop-ups
[*] Added tooltips to resources in Warehouse UI
[*] Current doctor doesn't spawn in the "injured units" Hospital view anymore
[*] Added Durability to weapon tooltip
[*] Weapon durability is now displayed in the secondary slot
[*] Weapon mods are now visible and interactable during trading
[*] Fixed spelling mistakes
[/list]
Stay in touch with us on our Discord, where we are open to all good suggestions on how to make Forgotten but Unbroken the best experience.