WARCANA Patch 3 is Out Now!

WARCANA

WARCANA is a fantasy inspired base defence, RTS game with a deck-building mechanic. Face hundreds of thousands of unrelenting monsters in a battle royale between 30 other mighty magicians. Build your deck. Prepare your defences. Summon your armies. Survive the onslaught. Be the last one standing.

[img]{STEAM_CLAN_IMAGE}/44534244/cd56d443038998f437f5bebe5bb875ef64dd3644.png[/img] [h3][b]Hello again![/b][/h3] [h3]We're back with our third post-launch patch for WARCANA![/h3] Once again, thank you for all of your feedback! We hope that this series of patches has made the game a lot more enjoyable for you! [b]Here's the TL;DR for this patch:[/b] [list] [*] Main Building is immune to Attack Spells! [*] New controls for power players! [*] Pause Button in Single Player [*] Bigger Smite with charges [*] Wall balancing [*] Devotion balancing changes [*] Small campaign improvements [*] Lots of bug fixes [/list] [h2]New Features:[/h2] [b]Interface-Setting:[/b] - “Set card animation speed” option added [b]Controls:[/b] - Use keys 1,2,3,4 for Card/Building choice picks - Use keys Q & E to switch between islands - Use Spacebar to pause/unpause in single player - Smite is now bound to Ctrl [h2]General Improvements[/h2] [b]UI:[/b] - Cards now display the string "Single use" if they are single use cards - Pause button in the top menu now works in Single Player. Hold it to fast-forward - Improved visual feedback when selecting a building variant or making a card choice [h2]General Balancing[/h2] [b]Main Building[/b] - Is now immune to Attack Spells! [b]Smite[/b] - Charges: every 3s -> 2x round number, - Hotkey: Space -> Ctrl L & R, - Size: 2x2 -> 5x5 [b]Walls[/b] - Starting at 200 Walls: Wall cost increases by 1, increases further for each 100 additional Walls [h2]Devotion Balancing[/h2] [h3]Occultism[/h3] [b]Crystal Crush:[/b] - Card cost: 1 Mana -> 2 Mana [b]Noble Demon:[/b] - Wall damage 5 -> 2 - Health: 25 -> 15 [h3]Fay Calling[/h3] [b]Forest Biotope:[/b] - Card cost: 40 Structure -> 25 Structure [b]Ancient Warden:[/b] - Attack Damage: 32/s -> 26/s [h3]Current Weaving[/h3] [b]Mana Cistern:[/b] - Building-variant: Provides From the Deep on First Survive -> Provides From the Deep on Survive [b]From the Deep:[/b] - Card: Permanent -> Single Use - Card cost: 2 -> 3 Mana [b]Spectral Stream: [/b] - provides Binding Tencales on first survive -> on survive [b]Binding Tentacles:[/b] - Card: Pemanent -> Single use [b]Underwater Spring:[/b] - provide Turn the Tide on first survive -> on survive [b]Treasure Vault:[/b] - provide Storm Tide on first survive -> on survive [b]Storm Tide:[/b] - Card: Pemanent -> Single use [b]Permanent Turn the Tide:[/b] - Card: Shuffle Discard pile back was removed [h3]Technomancy[/h3] [b]Technomancy Perk Trait:[/b] - Technomancy Health gain per round: 10hp ->25hp [b]BLASTER Alpha & Beta:[/b] - Wall Damage: 6/s -> 12/s [b]BREACHER Alpha & Beta:[/b] - Health: 100 -> 220 - Speed: 100px/s -> 130px/s [b]Annihilator:[/b] - Explosion impact area: 150 pixels -> 220 pixels [h3]Void Forging[/h3] [b]Black Hole:[/b] - Duration: 3s -> 6s [h2]Campaign Improvements[/h2] - Campaign messages can be closed with Space, Return and Esc as well! - Arrival (Tutorial) - Flow improved - Text changes - Swarm intelligence in single player missions adjusted to work with balance changes [h2]Fixed Issues[/h2] - Main Building health bars now update immediately - Attack Spells and Tower Lasers no longer remain after someone has died - Flying card animations no longer block input - Auto spawns triggered by buildings now always appear in the spawn list - Card destruction effects are now only played for cards visible on screen - Camera can now be moved with WASD, even when hovering over UI or Cards - Improved German translation of the Arrival (Tutorial) - F2 no longer accelerates animations in Multiplayer matches - The game no longer crashes when trying to build more than 4096 buildings/walls. Once 4000 buildings have been placed, building walls is disabled. Once 4096 buildings have been placed, no more buildings can be built. - Fixed wall segments not being built at exactly maximum length - Fixed a crash when continuing a save from the “A Free Meal” DLC scenario - Placed the spell preview grid on the same height as spell outlines - Added missing translation for the ‘locked’ campaign button - Fixed a bug where the attack patterns of towers were inverted [i]Please note: Due to these changes, old replays are now incompatible.[/i] [b]Please continue to send us over your feedback and thoughts as you play through the new patch![/b] https://store.steampowered.com/app/2022930/WARCANA/