WARCANA is a fantasy inspired base defence, RTS game with a deck-building mechanic. Face hundreds of thousands of unrelenting monsters in a battle royale between 30 other mighty magicians. Build your deck. Prepare your defences. Summon your armies. Survive the onslaught. Be the last one standing.
[img]{STEAM_CLAN_IMAGE}/44534244/cd56d443038998f437f5bebe5bb875ef64dd3644.png[/img]
[h3][b]Hello again![/b][/h3]
[h3]We're back with our third post-launch patch for WARCANA![/h3]
Once again, thank you for all of your feedback! We hope that this series of patches has made the game a lot more enjoyable for you!
[b]Here's the TL;DR for this patch:[/b]
[list]
[*] Main Building is immune to Attack Spells!
[*] New controls for power players!
[*] Pause Button in Single Player
[*] Bigger Smite with charges
[*] Wall balancing
[*] Devotion balancing changes
[*] Small campaign improvements
[*] Lots of bug fixes
[/list]
[h2]New Features:[/h2]
[b]Interface-Setting:[/b]
- “Set card animation speed” option added
[b]Controls:[/b]
- Use keys 1,2,3,4 for Card/Building choice picks
- Use keys Q & E to switch between islands
- Use Spacebar to pause/unpause in single player
- Smite is now bound to Ctrl
[h2]General Improvements[/h2]
[b]UI:[/b]
- Cards now display the string "Single use" if they are single use cards
- Pause button in the top menu now works in Single Player. Hold it to fast-forward
- Improved visual feedback when selecting a building variant or making a card choice
[h2]General Balancing[/h2]
[b]Main Building[/b]
- Is now immune to Attack Spells!
[b]Smite[/b]
- Charges: every 3s -> 2x round number,
- Hotkey: Space -> Ctrl L & R,
- Size: 2x2 -> 5x5
[b]Walls[/b]
- Starting at 200 Walls: Wall cost increases by 1, increases further for each 100 additional Walls
[h2]Devotion Balancing[/h2]
[h3]Occultism[/h3]
[b]Crystal Crush:[/b]
- Card cost: 1 Mana -> 2 Mana
[b]Noble Demon:[/b]
- Wall damage 5 -> 2
- Health: 25 -> 15
[h3]Fay Calling[/h3]
[b]Forest Biotope:[/b]
- Card cost: 40 Structure -> 25 Structure
[b]Ancient Warden:[/b]
- Attack Damage: 32/s -> 26/s
[h3]Current Weaving[/h3]
[b]Mana Cistern:[/b]
- Building-variant: Provides From the Deep on First Survive -> Provides From the Deep on Survive
[b]From the Deep:[/b]
- Card: Permanent -> Single Use
- Card cost: 2 -> 3 Mana
[b]Spectral Stream: [/b]
- provides Binding Tencales on first survive -> on survive
[b]Binding Tentacles:[/b]
- Card: Pemanent -> Single use
[b]Underwater Spring:[/b]
- provide Turn the Tide on first survive -> on survive
[b]Treasure Vault:[/b]
- provide Storm Tide on first survive -> on survive
[b]Storm Tide:[/b]
- Card: Pemanent -> Single use
[b]Permanent Turn the Tide:[/b]
- Card: Shuffle Discard pile back was removed
[h3]Technomancy[/h3]
[b]Technomancy Perk Trait:[/b]
- Technomancy Health gain per round: 10hp ->25hp
[b]BLASTER Alpha & Beta:[/b]
- Wall Damage: 6/s -> 12/s
[b]BREACHER Alpha & Beta:[/b]
- Health: 100 -> 220
- Speed: 100px/s -> 130px/s
[b]Annihilator:[/b]
- Explosion impact area: 150 pixels -> 220 pixels
[h3]Void Forging[/h3]
[b]Black Hole:[/b]
- Duration: 3s -> 6s
[h2]Campaign Improvements[/h2]
- Campaign messages can be closed with Space, Return and Esc as well!
- Arrival (Tutorial)
- Flow improved
- Text changes
- Swarm intelligence in single player missions adjusted to work with balance changes
[h2]Fixed Issues[/h2]
- Main Building health bars now update immediately
- Attack Spells and Tower Lasers no longer remain after someone has died
- Flying card animations no longer block input
- Auto spawns triggered by buildings now always appear in the spawn list
- Card destruction effects are now only played for cards visible on screen
- Camera can now be moved with WASD, even when hovering over UI or Cards
- Improved German translation of the Arrival (Tutorial)
- F2 no longer accelerates animations in Multiplayer matches
- The game no longer crashes when trying to build more than 4096 buildings/walls. Once 4000 buildings have been placed, building walls is disabled. Once 4096 buildings have been placed, no more buildings can be built.
- Fixed wall segments not being built at exactly maximum length
- Fixed a crash when continuing a save from the “A Free Meal” DLC scenario
- Placed the spell preview grid on the same height as spell outlines
- Added missing translation for the ‘locked’ campaign button
- Fixed a bug where the attack patterns of towers were inverted
[i]Please note: Due to these changes, old replays are now incompatible.[/i]
[b]Please continue to send us over your feedback and thoughts as you play through the new patch![/b]
https://store.steampowered.com/app/2022930/WARCANA/