WARCANA is a fantasy inspired base defence, RTS game with a deck-building mechanic. Face hundreds of thousands of unrelenting monsters in a battle royale between 30 other mighty magicians. Build your deck. Prepare your defences. Summon your armies. Survive the onslaught. Be the last one standing.
[img]{STEAM_CLAN_IMAGE}/44534244/2e6927a8372b0246a14a112fccb5c9b5c7ccdeeb.png[/img]
[h3][b]Hey all![/b][/h3]
[h3]Thanks to all of your feedback since launch, we've now released our first patch for WARCANA![/h3]
We're currently busy continuing to go through all of the player feedback and will be releasing more balancing patches in the near future!
[b]This first Patch focuses on:[/b]
- fixing some unintended PvP strategies
- fixing some campaign missions being way too hard
- fixing some bugs related to the Void Forging and Fay Calling perk traits
[h2]Changelog:[/h2]
[h3][b]Balancing:[/b][/h3]
Crystal Lab card cost: 15 Structure -> 30 Structure
Treasure Map card Structure gain: 35 structure -> 25 Structure
The Clue card Structure gain: 80 structure -> 70 Structure
Final Riddle card Structure gain: 130 structure -> 100 Structure
Lost Key card Structure gain: 200 structure -> 150 Structure
Treasure Vault card cost: 20 Structure -> 25 Structure
Star Eater card cost: 5 Mana -> 7 Mana
Nano Laser health: 10 -> 210
Noble Demon wall damage: 8 -> 5
Noble Demon tower damage: 8 -> 5
Demon Fortress Card cost: 35 -> 50
Scout Alpha card: unit spawns 3000 -> 1700
Scout Beta card: unit spawns 1500 -> 1700
Blaster Alpha card: Unit spawns 1400 -> 900
Blaster Beta card: Unit spawns 700 -> 900
Saboteur Alpha card: Unit spawns 1000 -> 800
Saboteur Beta card: Unit spawns 500 -> 800
Sniper Alpha card: Unit spawns 1200 -> 800
Sniper Beta card: Unit spawns 600 -> 800
Breacher Alpha card: Unit spawns 1000 -> 600
Breacher Beta card: Unit spawns 500 -> 600
Enhanced infrastructure card: Single Use -> Permanent
Operation Center card cost: 15 structure-> 20 structure
Operation Center building variant 3: 15 Structure & 1 Mana gain -> 5 Structure & 1 Mana gain
Devastating Rift spell damage: -10 to buildings per Tick -> -80 per Second
Soul Eruption card cost: 2 Mana -> 3 Mana
Drone Strike unit damage: 150 -> 200
Drone Strike building damage: 1000 -> 600
Starry Night card cost: 10 Structure -> 35 Structure
Starry Night card: Permanent -> Single Use
Infinite Channel now provides Starry Night card on survive
Infinite Channel card cost: 3 Mana -> 4 Mana
Campaign Mission: "Machine Learning" has been made easier to complete
Campaign Mission: "Sabotage" has been made easier to complete
Campaign Mission: "Fear of the weak" has been made easier to complete
Campaign Mission: "Sandstorm" has been made easier to complete
Campaign Mission: "Deep Water" has been made easier to complete
Campaign Mission: "Burial" has been made easier to complete
Sudden death ramping: +10% unit damage each round -> +20% unit damage each round
[h3][b]Bugfixes:[/b][/h3]
Fay Calling Perk trait is now correctly applied to new buildings
Void Forging Perk trait now actually gives players Mana
Equipped Alt Ranks are shown in Battle Royale & Horde Mode screens
The last selected Deck is now saved in the games config
In Custom Campaign matches the map selection is now greyed out
On Round reset the Discard Pile is now shuffled under the Deck not into the Deck
All default decks now have barracks
Piercer attack pattern has no more space invaders
[b]Please continue to send us over your feedback and thoughts as you play through the new patch! It's very useful!
We are also aware of some issues with text rendering Asian fonts, and we are looking into it! Thanks for your patience![/b]
https://store.steampowered.com/app/2022930/WARCANA/