Visual Novel Maker - Update to the stable branch

[img]{STEAM_CLAN_IMAGE}/25511109/635c7811e0f53f17762456a7b9179d2bc680ba23.png[/img] The stable branch of Visual Novel Maker will be updated with the current Beta build on August 18th You can switch to it right now by choosing the v1101 branch If you wish to stay on current branch, please make sure to select the "V1093" branch before that date. Please make sure to change branch before the change goes live, as your project will be migrated once you start using the new branch. Also, see the notes about migration at the bottom of this post. To switch a branch, right click Visual Novel Maker in Steam and select Properties. Then navigate to BETAs tab and select v1093 if you really wish to stay on the current branch. [h2]Bug Fixes:[/h2] [list] [*] Script based Text Macros not working in some cases. [*] Pressing Enter/Return-Key Repeatedly in game can cause crashes in special cases. [*] Wait Text codes being ignored in Auto-Message Mode. [*] Save/Load Issues when using Wait Text codes. [*] Pause Music Fadeout Issues. [*] The UI field type "GSOVariablePopupField" in extension editor doesn't display Persistent Variables correctly to the user. [*] Choice Timer issues after loading the game [*] Command Events with Parameters are not working correctly and getting wrong parameter values in some cases. [*] In Script Editor, copying a JavaScript document into the clipboard and then pasting it results in a new CoffeeScript document. [*] Message Settings Command Does Not Accept Variable for Font Size Parameter. [*] Shadow Text property now works on JSON scripts. [*] Imagemap Z-index fix. [*] Imagemaps not showing in-game or in-editor. [*] Rollback: Anchor from Center to Top Left [*] New UI-Slider Implementation for Scene-based UI [*] Music Volume resets on scene-change [*] Music Volume/Rate undefined migration bug [*] Jump to Label command displays error migration bug [*] Extensions cannot be installed due to recent changes [*] Character Rename Issue in Database [*] Several Loading issues with Resources due to new resource system. [*] New Migration to fix resource links and resource folder [*] Clicking Issue due to NW.js Windows bug. [*] Save/Load Issue [*] Rounding issue in Component_Visual script [*] (JSON/Layout) Shadow-Property doesn't work with styles. [*] (JSON/Layout) ui.ImageMap only accepts one action. [*] Shuffle List Bug [*] Web-Browser Text-Position Bug [*] Language Configuration text out of order. [*] ThreePartImage Horizontal issue [/list] [h2]Improvements[/h2] [list] [*] Add Choice command now supports „Change Scene" action as well. [*] A new Loop-For command has been added to easily loop over a list for advanced users. [/list] [h2]Live Preview Improvements[/h2] Live Preview internally now runs much more independent from the Editor which avoids Editor crashes and lags caused by heavy Live Preview activity. Due to that change, the regular Debug Console under Tools > Debug Console no longer contains Live Preview debug messages. Instead, the new menu bar command View > Live Preview > Debug Console can be used to show an own debug console only for Live Preview. [h2]Resource Management Improvements[/h2] VN Maker's resource management has been restructured. There is no longer a fixed folder structure you have to follow. The resource manager mirrors the contents of your resources folder and allows you to import any supported resource into any folder and also to import entire folder structures. In addition, you can now choose resources from any folder whenever you have to select a resource in the Editor. For example: Show Picture and Show Background commands are no longer bound to the Graphics/Pictures or Graphics/Backgrounds resource folder. You can now choose from any folder and file extensions are shown as well now. The grouping feature in the resource manager has been changed now to real folders. So instead of groups you can create real sub-folders and therefore you can also have resources with the same name in different folders now. The only exception is Live2D. Live2D resources still needs to be under the resources/Live2D folder. [h2]Migration[/h2] An automatic migration will update your existing project's resource structure and everything should work for you as before. Every group you had in resource manager before becomes a real folder on disk after migration. However, migration issues are possible depending on the project. Therefore, it is highly recommended to make a backup of your project as always. Also, if there are any issues with Live Preview after migration, a regular play test should be done first to fully refresh Live Preview. Please let us know if you have any issues with the update and your existing project. We hope you all enjoy Visual Novel Maker.