Viral Evolution Update Patch Now Live!

Forever Skies

Forever Skies is a first-person post-apocalyptic survival game. Return to Earth, ravaged by an ecological disaster. Fly, upgrade and customize your mobile high-tech airship base. Scavenge resources to survive, face dangers on the surface and hunt for viral pathogens to cure a mysterious illness.

[h3]Greetings scientists![/h3] Thanks to your feedback, we've just released a patch for the Viral Evolution Update to tackle some of the issues raised! ----------------------------------------------------------------- [h3]Here is what was addressed...[/h3] [b] Fixes:[/b] [list] [*] Valid virus name should display in Virus Sample Analyzer. [*] Looped breathing sound during sleep fixed. [*] Scanning Material (effect) for Thorn Bee Hive added [*] Scanning Material (effect)for Locked supply crate added [*] Blood Coagulator Booster now has a valid icon in Research Station [*] Floating Crustpedes issue fixed (they have something to sit on) [*] Fixed issue when quest was saying “Navigate To Location Marked ! On Radar” but there wasn’t any such location visible. [*] Fixed killed bees re-appear after riding the lift up and down. [/list] [b]Immunity:[/b] [list] [*] "Normal" (yellow) stat bar contribution to Immunity was slightly increased in all difficulty levels. Meaning Immunity will be depleted less aggressively. [*] On Normal, the critical (red) stat bar will deplete Immunity less aggressively. [*] On Easy, immunity regeneration was slightly buffed - you will very slowly regenerate Immunity even if you have one Critical (red) stat. [*] High immunity disease prevention was buffed - infections on Easy have very low (<5%), on Normal around 5%, and on Hard around 8% chance of being contracted. These values differ slightly between various viruses. [*] Damage dealt by Hemorrhage was decreased by 30% on all difficulty levels. [*] Hunger and thirst for players with Gastroenteritis was decreased by 30% on all difficulty levels. [*] Thirst and hunger stat bar consumption was decreased on Easy and Normal by roughly 15%. [*] Added a tutorial popup for the immunity effect. [*] Immunity is now blocked during the tutorial (starting location.) [*] The player can have 2 active boosters at anytime. The immunity level does not affect the maximum number of active boosters. [*] Added a voice message explaining that the player has used more boosters than their maximum capacity. [*] Added voice message warning player about deteriorating immunity (at 75% and 50%) [/list] ----------------------------------------------------------------- That is all for now, more fixes on their way. Keep talking to us! - Team Far From Home