Forever Skies is a first-person post-apocalyptic survival game. Return to Earth, ravaged by an ecological disaster. Fly, upgrade and customize your mobile high-tech airship base. Scavenge resources to survive, face dangers on the surface and hunt for viral pathogens to cure a mysterious illness.
[h3]Greetings scientists![/h3]
Thanks to your feedback, we've just released a patch for the Viral Evolution Update to tackle some of the issues raised!
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[h3]Here is what was addressed...[/h3]
[b]
Fixes:[/b]
[list]
[*] Valid virus name should display in Virus Sample Analyzer.
[*] Looped breathing sound during sleep fixed.
[*] Scanning Material (effect) for Thorn Bee Hive added
[*] Scanning Material (effect)for Locked supply crate added
[*] Blood Coagulator Booster now has a valid icon in Research Station
[*] Floating Crustpedes issue fixed (they have something to sit on)
[*] Fixed issue when quest was saying “Navigate To Location Marked ! On Radar” but there wasn’t any such location visible.
[*] Fixed killed bees re-appear after riding the lift up and down.
[/list]
[b]Immunity:[/b]
[list]
[*] "Normal" (yellow) stat bar contribution to Immunity was slightly increased in all difficulty levels. Meaning Immunity will be depleted less aggressively.
[*] On Normal, the critical (red) stat bar will deplete Immunity less aggressively.
[*] On Easy, immunity regeneration was slightly buffed - you will very slowly regenerate Immunity even if you have one Critical (red) stat.
[*] High immunity disease prevention was buffed - infections on Easy have very low (<5%), on Normal around 5%, and on Hard around 8% chance of being contracted. These values differ slightly between various viruses.
[*] Damage dealt by Hemorrhage was decreased by 30% on all difficulty levels.
[*] Hunger and thirst for players with Gastroenteritis was decreased by 30% on all difficulty levels.
[*] Thirst and hunger stat bar consumption was decreased on Easy and Normal by roughly 15%.
[*] Added a tutorial popup for the immunity effect.
[*] Immunity is now blocked during the tutorial (starting location.)
[*] The player can have 2 active boosters at anytime. The immunity level does not affect the maximum number of active boosters.
[*] Added a voice message explaining that the player has used more boosters than their maximum capacity.
[*] Added voice message warning player about deteriorating immunity (at 75% and 50%)
[/list]
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That is all for now, more fixes on their way. Keep talking to us!
- Team Far From Home