Forever Skies is a first-person post-apocalyptic survival game. Return to Earth, ravaged by an ecological disaster. Fly, upgrade and customize your mobile high-tech airship base. Scavenge resources to survive, face dangers on the surface and hunt for viral pathogens to cure a mysterious illness.
[h3]Greetings beta_test scientists! [/h3]
Today we are releasing a patch for the October Viral Evolution Update currently available on our beta_flight branch! We have been closely listening to your feedback and the results are playable today:
[h2]Patch Notes[/h2]
[b]Here is the list of what has been added and changed:[/b]
[*]Base Virus Contraction Rates were decreased slightly. Contraction rates with High Immunity were decreased significantly.
[*]Fever base contraction rate was decreased by 25%
[*]Brain Cleanser Medicine now uses Green Collander instead of Honey in recipe
[*]Electrolyte Pill now uses fewer Sunmelons in the recipe (1 instead of 2)
[*]Hemoglobin Purifier now uses fewer Oil plants in the recipe (1 instead of 3)
[*]All Medicines have increased spoilage time to 36 in-game hours (1,5h of real-world time)
[*]Freezer inventory has been increased by 30% (3x3 -> 3x4)
[*]Dust should no longer disappear if you fly too far from the starting location
[*]Medicine should now have the correct mesh set in the fabricator
[*]Performance improvements to the Infected Garden location
[*]We added localization for whole new content available in the October update
[*]
[h2]Your Feedback[/h2]
Once again we’re counting on your feedback - please let us know what you think about this update by [url=https://docs.google.com/forms/d/e/1FAIpQLSdXVRaoOkzgEMWVqK_XhYMMU2X2PaeduiSeEUSyoeDeFKNIEg/viewform]filling in this 2-minute survey.[/url]
[b]**It’s important to keep in mind that the content on the test branch is not final, it’s certain assets may be changed or removed.**[/b]
That's all for now, keep talking to us!
Team Far From Home