Video example of Wave Function Collapse

Eternal Mist

Eternal Mist is a real-time tactics game with some RPG elements. Explore a post-apocalyptic fantasy world in which a deadly mist has engulfed almost the entire land, and the survivors huddle in small mountainous areas. Protect these lands from the horrors hiding in the mist!

[previewyoutube=eazi-b_ODHA;full][/previewyoutube] [b]Hi, everyone![/b] We're slowly starting to talk about our new game, [b]Eternal Mist[/b]. It's a tactical strategy game in which you control several units and have to complete a series of tasks on small maps. And since we are planning a large number of such maps, we needed a way to generate them very quickly. The Wave Function Collapse algorithm helps us with that. There is a great talk about it by [b]Oskar Stålberg[/b] on YouTube: https://www.youtube.com/watch?v=6JcFbivo8dQ In the video at the top, we show an example of how this algorithm works in our game. You can read more about the game on Rionix's Reddit channel: https://www.reddit.com/r/RionixGames/ Thanks for your attention and see you soon!