Decoys, ectoplasm, and how we designed everything.

Eternal Mist

Eternal Mist is a real-time tactics game with some RPG elements. Explore a post-apocalyptic fantasy world in which a deadly mist has engulfed almost the entire land, and the survivors huddle in small mountainous areas. Protect these lands from the horrors hiding in the mist!

[b]Hello, everyone![/b] Today we want to tell you about the goals of our squads. You didn't think they were fighting monsters just because of their suspicious appearance, did you? [img]{STEAM_CLAN_IMAGE}/43089315/5964a837415a5d252cb553cfa13318938eab9ce4.jpg[/img] [i]The mist impregnates and poisons all creatures that live in it. Some die. And in some, the concentration of the mist reaches a certain limit, it is transformed into ectoplasm. From that point, the creature is not subject to the fatal effects of the mist, but its mind... We won't talk about it yet. Mages have learned how to extract ectoplasm from such creatures and process it into energy. Special decoys have been created for this purpose. These are devices that attract infected creatures to themselves, and then draw the ectoplasm from the murdered ones.[/i] When we came up with the appearance of the decoy, we wanted to make a few points: it had to be portable, it had to store the ectoplasm, and most importantly, it had to somehow represent that plasma. [img]{STEAM_CLAN_IMAGE}/43089315/e4ecfd0869c6c0e37b63c30e91d2b5befe81023f.gif[/img] The first rule: [i]if you don't know what something should look like, start with a sphere[/i]. Then we add noise to it. And then distortion: the bright vertices moved farther away from the center, and the dark vertices moved closer. A little tweaking of the HUE and you're all set! [img]{STEAM_CLAN_IMAGE}/43089315/2ffc56f6f6e219aef4892ba0161f8ef67724c6b9.gif[/img] We put the whole thing in a glass ball [i](see the first rule)[/i]. And we attached it to a portable stand, where usually put the torches. [img]{STEAM_CLAN_IMAGE}/43089315/e0bef3ad9b32e431ac465c4cbef96a1c3ff339ec.gif[/img] The finishing touch: some particles and a purple light around. The decoy is ready! Naturally the gameplay trivia was left out of the picture: hits make cracks in the glass, the accumulated ectoplasm grows over time, and the like. [img]{STEAM_CLAN_IMAGE}/43089315/4cafa7afeba9f1660ba7f85801cff338676b410a.gif[/img] And this is an example of what the flight of ectoplasm from defeated enemies into the decoy will look like. Naturally, there will be more polishing of materials and additional effects, but we already like the result. And in your opinion, did we succeed in making the decoy or should we change something? We would be grateful for any feedback and suggestions! 👉 https://www.reddit.com/r/RionixGames/ Write, comment and subscribe. We'll have lots more news! https://store.steampowered.com/app/2102300 Best wishes all and see you again! Rionix team.