Turn-based strategy in roguelike style. Explore hexagonal lands, recruit troops, build defensive structures, grow farms to raise a stable economy, loot mysterious artifacts and survive in this dangerous world.
[h1]v0.1.25[/h1]
[h2]Features[/h2]
[list]
[*] added idle ai action
[*] added explore ai action
[*] added attack ai action
[*] added ai blackboard
[*] added visible/explored/unknown cells to player controller
[/list]
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[h1]v0.1.24[/h1]
[h2]Features[/h2]
[list]
[*] added skill gold spawn (for tests)
[*] added visible and explored cells lists
[/list]
[h2]Changes[/h2]
[list]
[*] fixed cell path cost logic
[/list]
[h2]Other[/h2]
[list]
[*] removed old unit brain
[/list]
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[h1]v0.1.23 - cut gold feature[/h1]
[h2]Features[/h2]
[list]
[*] added wizard and wizard clone units
[*] added remaining turns mark info on units
[*] added skill limit for recruitment
[*] added look at camera logic for some marks
[/list]
[h2]Changes[/h2]
[list]
[*] changed camera rotation with new offset
[*] removed gold management and pockets logic
[/list]
[h2]Other[/h2]
[list]
[*] combined creatures and buildings into universal unit prefab
[*] extracted tweener module to game manager
[/list]
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[h1]v0.1.22 - cut build mode[/h1]
[h2]Features[/h2]
[list]
[*] added unit auto grade progression
[/list]
[h2]Changes[/h2]
[list]
[*] removed build mode completely
[*] fixed skill attack logic
[/list]
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