Versions 0.1.22-0.1.25

HEXAGOLD

Turn-based strategy in roguelike style. Explore hexagonal lands, recruit troops, build defensive structures, grow farms to raise a stable economy, loot mysterious artifacts and survive in this dangerous world.

[h1]v0.1.25[/h1] [h2]Features[/h2] [list] [*] added idle ai action [*] added explore ai action [*] added attack ai action [*] added ai blackboard [*] added visible/explored/unknown cells to player controller [/list] [hr][/hr] [h1]v0.1.24[/h1] [h2]Features[/h2] [list] [*] added skill gold spawn (for tests) [*] added visible and explored cells lists [/list] [h2]Changes[/h2] [list] [*] fixed cell path cost logic [/list] [h2]Other[/h2] [list] [*] removed old unit brain [/list] [hr][/hr] [h1]v0.1.23 - cut gold feature[/h1] [h2]Features[/h2] [list] [*] added wizard and wizard clone units [*] added remaining turns mark info on units [*] added skill limit for recruitment [*] added look at camera logic for some marks [/list] [h2]Changes[/h2] [list] [*] changed camera rotation with new offset [*] removed gold management and pockets logic [/list] [h2]Other[/h2] [list] [*] combined creatures and buildings into universal unit prefab [*] extracted tweener module to game manager [/list] [hr][/hr] [h1]v0.1.22 - cut build mode[/h1] [h2]Features[/h2] [list] [*] added unit auto grade progression [/list] [h2]Changes[/h2] [list] [*] removed build mode completely [*] fixed skill attack logic [/list] [hr][/hr] [b]Join Discord Community[/b] - https://discord.gg/heMxJhTqCz [b]Follow on Twitter[/b] - https://twitter.com/EugeneGataulin