Versioned hotfix live!

100% Orange Juice

100% Orange Juice is a digital multiplayer board game populated by developer Orange Juice's all-star cast. Characters from Flying Red Barrel, QP Shooting, Suguri and Sora come together with all-new characters to duke it out... with dice.

[list] [*] Fixed Assassin's Badge giving an extra round of battle when challenging non-players like Invaders. [*] Fixed passing by Shady Merchant counting as a declined challenge. [*] Fixed Wooden/Iron/Mithril shields being removed after 1 battle. [*] Fixed the "None!" message appearing when populating the field with event locations. [*] Fixed quest locations not working if the last player to interact with it warps away right after. [*] Fixed the field boss spawning early due to invader's level being checked and higher than 4. [*] Made cards bigger on several instances of card selection (i.e. standby, battle, discard, sell, contract selection). [*] Fixed card exchange effects messing with the inventory. [*] Added missing entry for Lost Rogue's BGM in the gallery. [*] Fixed Emerangler only clearing up to 1 ATK point gained from its passive. [*] Fixed desync when clicking the bounty refight option without having the contract (i.e. it expired from a curse on the turn the button appeared). [*] Updated Brazilian Portuguese translation including typo fixes. [*] Fixed "pencil" settings being saved even if the host clicks to cancel (thus making lobby speed desyncs). [*] Fixed contract discard phase activating while KO'd. [*] Fixed crash when calculating Fish-a-Fish scores while there are summons on the field. [*] Added a small delay between BH shop purchases to prevent buying 2 items in close succession. [*] Fixed a spacing issue between modified files on different resolutions in the mod menu. [/list]