Slave Zero X is a stylish 2.5D character action game set in the biopunk world of Slave Zero (1999). Run & Slash your way through a dystopian future in this character action game which will resonate with fans of Devil May Cry, Strider, and Guilty Gear.
A new post-game SovKhan fight, even more brutal than the one in the story campaign, has been added to Slave Zero X as a free update to the game! April 11 is also the official release date of Slave Zero X in Asia, so Asian languages are now available in the Steam version of the game.
The patch to [b]version S1.04[/b] is now live! The Steam build ID for this patch is 13988182. Included in this patch are the following updates and changes:
[b]New Content![/b][list]
[*] SovKhan 300% boss fight is now included in the game. This bonus fight is unlocked in Level Select by a successful completion of Crimson Citadel.
[*] The game now includes localized text for menus in subtitles in these languages: Japanese, Simplified Chinese, Traditional Chinese, Korean, Thai.
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[b]Stability improvements
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[*] Fixed crashes and softlocks which could occur in Crimson Citadel.
[*] By popular demand, a bug allowing the player to teleport enemies into grabbed enemies with the kunai has NOT been fixed. The occasional accompanying crash has been fixed though.
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[b]Visual fixes and improvements
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[*] Fixed an issue with the “PVM Scanlines” shader on stage 4-1.
[*] Jarring camera movements have been smoothed out in 5-4.
[*] Updated all levels to look better with the low detail lighting mode enabled.
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[b]Quality of life Improvements
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[*] Fixed an issue where the selected ordnance cycles when leaving a menu.
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[b]Game balance changes
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[*] Fixed an exploit where shop-based achievements could be unlocked in Crimson Citadel.
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[b]Other fixes[/b][list]
[*] The boss in 6-4 now properly counts as an encounter.
[*] Fixed an issue with the language reading as “English” when reentering the language menu while it is set to Hindi.
[*] Fixed issues with incorrect naming when unlocking certain palettes and shaders.
[*] Fixed a number of localization errors.
[*] Fixed an issue where rebinding the cancel key leaves the menu.
[*] Fixed an issue where the game could not be paused at the end of 5-3 under certain conditions.
[*] Fixed an issue where certain chronicle entries would not scroll.
[*] Fixed an issue where the golden trooper’s escape timer would run while the game is paused.
[*] Fixed numerous instances of errors with low detail geometry.
[*] Fixed a bug where the voice language would revert to English in level 4-5 if set to Japanese.
[*] Fixed a bug where taunt rebinding didn’t save
[*] Fixed a bug where directional recovery didn’t work after rebinding the movement keys
[*] Fixed a bug where it was possible to unpause while rewatching the tutorial.
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We hope you enjoy these updates! For any questions or feedback, find us in the Community Hub [url=https://steamcommunity.com/app/1903910/discussions/]main forum[/url]. For reporting or troubleshooting any issues you encounter in the game, please visit the [url=https://steamcommunity.com/app/1903910/discussions/1/]Bug Reporting[/url] forum.
Poppy Works and Team Ziggurat