Version S1.04 adds SovKhan 300% post-game boss fight and new localizations!

Slave Zero X

Slave Zero X is a stylish 2.5D character action game set in the biopunk world of Slave Zero (1999). Run & Slash your way through a dystopian future in this character action game which will resonate with fans of Devil May Cry, Strider, and Guilty Gear.

A new post-game SovKhan fight, even more brutal than the one in the story campaign, has been added to Slave Zero X as a free update to the game! April 11 is also the official release date of Slave Zero X in Asia, so Asian languages are now available in the Steam version of the game. The patch to [b]version S1.04[/b] is now live! The Steam build ID for this patch is 13988182. Included in this patch are the following updates and changes: [b]New Content![/b][list] [*] SovKhan 300% boss fight is now included in the game. This bonus fight is unlocked in Level Select by a successful completion of Crimson Citadel. [*] The game now includes localized text for menus in subtitles in these languages: Japanese, Simplified Chinese, Traditional Chinese, Korean, Thai. [/list] [b]Stability improvements [/b][list] [*] Fixed crashes and softlocks which could occur in Crimson Citadel. [*] By popular demand, a bug allowing the player to teleport enemies into grabbed enemies with the kunai has NOT been fixed. The occasional accompanying crash has been fixed though. [/list] [b]Visual fixes and improvements [/b][list] [*] Fixed an issue with the “PVM Scanlines” shader on stage 4-1. [*] Jarring camera movements have been smoothed out in 5-4. [*] Updated all levels to look better with the low detail lighting mode enabled. [/list] [b]Quality of life Improvements [/b][list] [*] Fixed an issue where the selected ordnance cycles when leaving a menu. [/list] [b]Game balance changes [/b][list] [*] Fixed an exploit where shop-based achievements could be unlocked in Crimson Citadel. [/list] [b]Other fixes[/b][list] [*] The boss in 6-4 now properly counts as an encounter. [*] Fixed an issue with the language reading as “English” when reentering the language menu while it is set to Hindi. [*] Fixed issues with incorrect naming when unlocking certain palettes and shaders. [*] Fixed a number of localization errors. [*] Fixed an issue where rebinding the cancel key leaves the menu. [*] Fixed an issue where the game could not be paused at the end of 5-3 under certain conditions. [*] Fixed an issue where certain chronicle entries would not scroll. [*] Fixed an issue where the golden trooper’s escape timer would run while the game is paused. [*] Fixed numerous instances of errors with low detail geometry. [*] Fixed a bug where the voice language would revert to English in level 4-5 if set to Japanese. [*] Fixed a bug where taunt rebinding didn’t save [*] Fixed a bug where directional recovery didn’t work after rebinding the movement keys [*] Fixed a bug where it was possible to unpause while rewatching the tutorial. [/list] We hope you enjoy these updates! For any questions or feedback, find us in the Community Hub [url=https://steamcommunity.com/app/1903910/discussions/]main forum[/url]. For reporting or troubleshooting any issues you encounter in the game, please visit the [url=https://steamcommunity.com/app/1903910/discussions/1/]Bug Reporting[/url] forum. Poppy Works and Team Ziggurat