Version S1.03

Slave Zero X

Slave Zero X is a stylish 2.5D character action game set in the biopunk world of Slave Zero (1999). Run & Slash your way through a dystopian future in this character action game which will resonate with fans of Devil May Cry, Strider, and Guilty Gear.

The patch to [b]version S1.03[/b] is now live! The Steam build ID for this patch is 13717025. Included in this patch are the following updates and changes: [b]Stability improvements [/b][list] [*] A fix has been added to address a crash which could occur when pressing certain buttons simultaneously. [*] A crash which could occur when using certain EX attacks in rapid succession has been fixed. [*] A crash which could occur on stage 4-5 has been fixed. [/list] [b]Visual fixes and improvements [/b][list] [*] Sprites which could occasionally render incorrectly have been fixed to render correctly. [*] Grabbing an enemy in the air will now flip their sprite! [/list] [b]Game balance changes [/b][list] [*] The parry window has been increased by 1 frame. [*] The number of invulnerable frames while dodging has been increased by 1 frame. [*] The hitbox of the Superheavy’s charging grab has been reduced in size; players will now be able to jump over it more consistently [*] The total health of the final boss of stage 6-4 has been reduced by 15%. [/list] [b]Quality of life Improvements [/b][list] [*] Menus can now be exited with the ‘Cancel’ button. [*] The Tutorial can now be accessed from the game’s Options menu, as well as from the pause menu in Training mode. [*] The Customization menu now displays a preview of the Palette or Shader you’re buying before you buy. [*] Empty grenade slots are now skipped over when changing ordnance during gameplay. [/list] [b]Other fixes [/b][list] [*] The ‘Taunt’ button can now be rebound from the Keyboard controls menu. [*] Fixed an issue where Directional attacks would not work when rebinding the movement keys. [*] Fixed the ‘Max Framerate’ setting in Video Options not saving between sessions. [*] Fixes were made to issues which could cause loss of unlocked upgrades or other save data. [*] A new menu option was added allowing the player to rebind a single gamepad input from the Controller Binds menu. The option to rebind all controls at once is still present. [*] Fixed issue where Chronicle entries would not scroll properly. [*] Issues with the Dark Historian achievement have been fixed. [*] Fixed a bug where the achievement Getting Into Knives wouldn’t trigger. For players missing the achievement who have already purchased all ordnance upgrades, making any shop purchase will unlock the achievement. [/list] This is just the beginning of our ongoing support and improvements in the works for the game. We welcome any feedback or reports you'd like to share with us in the forums, and we appreciate your support! Enjoy! Poppy Works and Team Ziggurat