This time, we are addressing our UI and adding a whole new expedition for planets with the Tomb World anomaly. At the bottom of the post is the full changelog, but here's some highlights:
[b]Tomb World![/b]
The anomaly has received a brand new expedition with new enemies and a new boss. I'm not going to spoil the boss, it's really cool though!
[img]{STEAM_CLAN_IMAGE}/45188207/2d2a2877915e826f2098aed7809bcf2e5c79af05.png[/img]
[b]Big Balancing Changes![/b]
The changes mainly affect Gexis, since they can now send up to 4 units to a single task, their buildings now slowly take damage and need to be rebuilt, everything they harvest they get 20% food from the original resource, etc...
Oh, also, units in underground expeditions now use torches, so keep an eye out for your fuel count, otherwise everything will eventually go dark.
[img]{STEAM_CLAN_IMAGE}/45188207/50e10ed43637ba998aabbf3d3b4d9defa6b0c2d7.png[/img]
[b]New UI![/b]
Out with the old, in with the new! The UI now takes up less space in the game and looks waaayyy nicer.
[img]{STEAM_CLAN_IMAGE}/45188207/8ac0f80ce8da9e2591e363e6bb1fc11265a17d65.png[/img]
[b]Full Changelog:[/b]
NEW STUFF
- Added Tomb expedition on planets with the Tomb World anomaly.
- Added ???, Tall Golem.
- Added more ruin type resources in the expedition.
- New UI for the resource count, unit & skill tab and for selecting a species on game start.
- New UI icon animations for Decorations, Buildings, Units and Ships.
- Being in underground expeditions, units will use torches and expend 5 wood every 10 seconds.
- Added 1 new achievement: Secrets of the Universe.
- Added a healing ability for Silexus.
- Added knockup effect for player units.
- If you have enough resources to make units, the game will no longer end when all player units perish.
- Entrances and exits to expeditions are now marked on the minimap and are no longer hidden in fog of war when explored.
- Abilities are now grayed out when on cooldown.
- The night is now darker.
- Upon reaching maximum resources, the color of the count now turns red.
BALANCING
- Negative planet attributes now all reduce maximum health by -20%.
- Gexis buildings now slowly take damage and need to be rebuilt with stone, wood and food.
- Gexis now gain 80% of the resource they are harvesting and the remaining 20% as food.
- Gexis can now have up to 4 units work on a single task. (building/gathering)
- Gexis ranged attacks now deal 2.5 base damage and 5 with tech. (previously 5 and 10 respectively)
- Gexis now harvest 50% slower.
- Gexis now cost 4 upkeep to maintain.
- Humans now cost 5 upkeep to maintain.
- Humans and Pezari now need to refill their arrows/spears at the Town Hall.
- Silexus units now cost 100 stone. (previously 20)
- Kegawaki now gain 25% less food from bushes.
- Krtola now applies a knockup when digging out of the ground.
- Armorclads will now all get aggro if one is attacked.
- Armorclad charge damage is now doubled.
- Spard now deals 2.5 damage per second (previously 1)
- New AI behaviors for Thrope, Krako, Balloris, Dogork and Tumbler based on the time of day.
BUGS
- Fixed barbed wire disappearing after loading a save.
- Fixed being unable to put flowers on decoration buildings on planets with Crystal Formations and Ice Age.
- Fixed seeds despawning after entering an expedition.
- Fixed being able to walk through seeds after placing them.
- Fixed Pezari storage being invisible on placement.
- Fixed Pezari pool sprite not having color and wrong size.
- Fixed Great Weed not becoming a bush again, not attacking Balloris and losing aggro.
- Fixed Balloris jumping behind things in the air.
- Fixed Balloris roaming far away from her nest.
- Fixed Golem sometimes bugging out and stopping in place.
- Fixed units spawning on top of the starting Pod building.
- Fixed ground crack patches coloring.
- Fixed sprites of Overkill and Destiny being swapped.
- Fixed no footsteps in jungle.
- Fixed Gexis having infinite range on ranged attacks.
- Removed Balloris shadow in water.
- Fixed bush not working on crystal formations.
- Fixed minimap icons not generating.
- Fixed tutorial screen to match the new UI.
- Fixed a movement speed calculation bug.
- Fixed Biochemists glitching out after using their ability.
- Fixed 15% prone speed increase technology not working.
- Fixed Armorclad being affected by health decrease.
REWORKS
- General optimization and refactoring of the code.
- Improvement of unit collision.
- Patch generation changes to better show lushness.
- Berries now grow green before turning red.