Version B15

This time, we are addressing our UI and adding a whole new expedition for planets with the Tomb World anomaly. At the bottom of the post is the full changelog, but here's some highlights: [b]Tomb World![/b] The anomaly has received a brand new expedition with new enemies and a new boss. I'm not going to spoil the boss, it's really cool though! [img]{STEAM_CLAN_IMAGE}/45188207/2d2a2877915e826f2098aed7809bcf2e5c79af05.png[/img] [b]Big Balancing Changes![/b] The changes mainly affect Gexis, since they can now send up to 4 units to a single task, their buildings now slowly take damage and need to be rebuilt, everything they harvest they get 20% food from the original resource, etc... Oh, also, units in underground expeditions now use torches, so keep an eye out for your fuel count, otherwise everything will eventually go dark. [img]{STEAM_CLAN_IMAGE}/45188207/50e10ed43637ba998aabbf3d3b4d9defa6b0c2d7.png[/img] [b]New UI![/b] Out with the old, in with the new! The UI now takes up less space in the game and looks waaayyy nicer. [img]{STEAM_CLAN_IMAGE}/45188207/8ac0f80ce8da9e2591e363e6bb1fc11265a17d65.png[/img] [b]Full Changelog:[/b] NEW STUFF - Added Tomb expedition on planets with the Tomb World anomaly. - Added ???, Tall Golem. - Added more ruin type resources in the expedition. - New UI for the resource count, unit & skill tab and for selecting a species on game start. - New UI icon animations for Decorations, Buildings, Units and Ships. - Being in underground expeditions, units will use torches and expend 5 wood every 10 seconds. - Added 1 new achievement: Secrets of the Universe. - Added a healing ability for Silexus. - Added knockup effect for player units. - If you have enough resources to make units, the game will no longer end when all player units perish. - Entrances and exits to expeditions are now marked on the minimap and are no longer hidden in fog of war when explored. - Abilities are now grayed out when on cooldown. - The night is now darker. - Upon reaching maximum resources, the color of the count now turns red. BALANCING - Negative planet attributes now all reduce maximum health by -20%. - Gexis buildings now slowly take damage and need to be rebuilt with stone, wood and food. - Gexis now gain 80% of the resource they are harvesting and the remaining 20% as food. - Gexis can now have up to 4 units work on a single task. (building/gathering) - Gexis ranged attacks now deal 2.5 base damage and 5 with tech. (previously 5 and 10 respectively) - Gexis now harvest 50% slower. - Gexis now cost 4 upkeep to maintain. - Humans now cost 5 upkeep to maintain. - Humans and Pezari now need to refill their arrows/spears at the Town Hall. - Silexus units now cost 100 stone. (previously 20) - Kegawaki now gain 25% less food from bushes. - Krtola now applies a knockup when digging out of the ground. - Armorclads will now all get aggro if one is attacked. - Armorclad charge damage is now doubled. - Spard now deals 2.5 damage per second (previously 1) - New AI behaviors for Thrope, Krako, Balloris, Dogork and Tumbler based on the time of day. BUGS - Fixed barbed wire disappearing after loading a save. - Fixed being unable to put flowers on decoration buildings on planets with Crystal Formations and Ice Age. - Fixed seeds despawning after entering an expedition. - Fixed being able to walk through seeds after placing them. - Fixed Pezari storage being invisible on placement. - Fixed Pezari pool sprite not having color and wrong size. - Fixed Great Weed not becoming a bush again, not attacking Balloris and losing aggro. - Fixed Balloris jumping behind things in the air. - Fixed Balloris roaming far away from her nest. - Fixed Golem sometimes bugging out and stopping in place. - Fixed units spawning on top of the starting Pod building. - Fixed ground crack patches coloring. - Fixed sprites of Overkill and Destiny being swapped. - Fixed no footsteps in jungle. - Fixed Gexis having infinite range on ranged attacks. - Removed Balloris shadow in water. - Fixed bush not working on crystal formations. - Fixed minimap icons not generating. - Fixed tutorial screen to match the new UI. - Fixed a movement speed calculation bug. - Fixed Biochemists glitching out after using their ability. - Fixed 15% prone speed increase technology not working. - Fixed Armorclad being affected by health decrease. REWORKS - General optimization and refactoring of the code. - Improvement of unit collision. - Patch generation changes to better show lushness. - Berries now grow green before turning red.