Version B14

Hey everyone, happy holidays and happy new year! Just before ending the year off, we managed to finish the B14 update. At the bottom of the post is the full changelog, but I'll go over what's most important and probably most interesting for everyone here. [b]Variations![/b] All player units can now have a color variation! [img]{STEAM_CLAN_IMAGE}/45188207/87947f021cd52f70800ab91195c6b47564d3db61.png[/img] This extends to some mobs aswell. [img]{STEAM_CLAN_IMAGE}/45188207/7d4c3b533aaf934192405829ab88b86096ad26c6.png[/img] [b]New Stuff![/b] The vegetation bar on the planet select screen now directly impacts world generation, including what and how many biomes will generate. If the vegetation is too low, you might find a lot of "dead" flora and mobs specific for that planet! [img]{STEAM_CLAN_IMAGE}/45188207/a15e8bf69f8d4f775b3f89fc251eca654841fcb0.png[/img] 2 new decorational buildings you can construct as the Humans (Well) and as the Kegawaki! (Tiki) [img]{STEAM_CLAN_IMAGE}/45188207/2371d7ee6e2e38f41f9480967b09e3c4c2a9c781.png[/img] [b]Balancing![/b] The Atmosphere, Water and Temperature aspects of a planet now directly affect your civilization, depending on if they're good for your species or not. On the picture below is an example for the best possible planet and the worst possible planet for Gexis and how it affects their health points. Health points cannot go lower than 40% of the original amount, to ensure that the game is not impossible to beat. [img]{STEAM_CLAN_IMAGE}/45188207/db90b68b2d26ccf2d4ce902dfcbaed22105f4f94.png[/img] [img]{STEAM_CLAN_IMAGE}/45188207/0b75af9326886c5b74ba7b45da5e219e0fd9a238.png[/img] [b]Full Changelog:[/b] NEW STUFF - All player units can now spawn with a color variation. - Tremur, Thrope and Greyer have an icy variation for the Ice Age anomaly. - Added 1 new mob: Tumbler. - Added Dead Bushes and Dead Trees. - Added 2 new deocration buildings: Well for Humans, Tiki for Kegawaki. - Added 1 new achievement. - Vegetation bar now affects spawns of biomes, units and resources like Dead Bushes and Dead Trees. - Human arrows got a new look. - Balloris has new AI. - Units are now highlighted green when entering/exiting an expedition. - Updated jungle entrance/exit sprite. - Exiting to main menu now has a confirm box. - Credits and Expedition themes now added. - Snowy HUD now fades in/out. - New HUD effect inside the Deep Forest. BALANCING - Barracks tech swapped with Refinery tech. - Planet penalties are now active in game. This means that red stats on planets (Atmosphere, Water and Temperature) now directly affect your entire civilization. - Silexus are now indifferent to temperatures. - Decoration buildings prices decreased. - Salamanders can now spawn in the overworld ruins. - Slight increase to Balloris shockwave hitbox. - Ruin obstacles are now minable resources. - Seeds now cost 20 food instead of 50 refined. - Humans now heal during the entire day, instead of at the beginning. - Human arrows now deal 10 damage. (previously 5) BUGS - Fixed cave entrance using the crystal entrance sprite. - Fixed unconstructed watchtower firing arrows at enemies. - Fixed watchtower aim. - Fixed hovering on red Thropes making them go back to normal Thropes. - Fixed second tree type being invincible in the Mushroom biome. - Fixed scales of patches after loading a save. - Fixed walking sounds being heard outside Fog of War. - Fixed animation of Main Menu buttons. - Fixed Nozzer needle being visible outside Fog of War. - Fixed Swatter audio being too low. - Fixed Spard walking animation not playing. - Fixed music themes not looping. - Fixed Silexus picking up snowballs if multiple try for the same resource. - Fixed Gexis not being passively healed over time. - Fixed Biochemist spawning on top of the laboratory instead of in front of it. - Fixed Biochemist's enhance ability. - Fixed a bug where there could be more than 1 Biochemist on 1 save. - Fixed a localization bug in human politics that appears on some computers. - Fixed rare bug that teleports units to a wrong location upon entering/exiting an expedition. - Fixed Human coats no longer applying. - Fixed a bug that spawned water lakes under biomes. - Fixed marker for Dore not being properly aligned. - Fixed flowers transferring between saves. - Fixed an issue where you could station Biochemists inside buildings. - Fixed right-clicking after selecting a planet switching you to the space view screen. - Fixed a rare game crash on save/load while alt-tabbing. - Fixed last frame of Human death animation. REWORKS - Reworked Day/Night system. Should no longer be buggy. - Reworked coloring system. - Made the world generation a bit better.