Version 5.0

[b]CHANGELOG:[/b] [list] [*] Ask For Price is more often successful when matching offer is possible [*] New setting to highlight uncollected items [*] Title screen ambiance fades out after a minute [*] Typo Fixes [/list] [b]Balance Changes (Not retroactive, new saves only):[/b] [list] [*] Large livestock walk themselves and have no size or weight penalty [*] Livestock more common among farmers [*] Livestock are more expensive [*] Magic is less expensive in The Citadel [*] Arthur Godsen, Knight of Ascension, is wealthier [*] Urag has fewer dragon parts [*] Urag has more giants [*] Thieves have lockpicks [*] Some merchants have seeds [*] Uncommon, rare, and legendary potions are more expensive [*] Oysters are slightly cheaper [*] Rare Sphinx more expensive [*] Rare Lindwurm more expensive [*] Rare Demonic Elephant more expensive [/list] [b]Hard Mode (Enable by starting a second game save):[/b] [list] [*] Ask for Price and Ask for Offer removed [*] Characters walk away sooner [*] Player begins with only one item [*] Quartermasters, nobles, and heroes are more stingy with coin [*] More characters are snitches [*] Edward gives no gifts and will not vote for player [*] Meeting the Dragon is significantly more expensive [*] King of Coin entry is significantly more expensive [*] King of Thieves vote is significantly more expensive [*] Shapeshfter quest is more difficult [*] Theft enabled by default, can be disabled in settings [/list]