[b]CHANGELOG:[/b]
[list]
[*] Ask For Price is more often successful when matching offer is possible
[*] New setting to highlight uncollected items
[*] Title screen ambiance fades out after a minute
[*] Typo Fixes
[/list]
[b]Balance Changes (Not retroactive, new saves only):[/b]
[list]
[*] Large livestock walk themselves and have no size or weight penalty
[*] Livestock more common among farmers
[*] Livestock are more expensive
[*] Magic is less expensive in The Citadel
[*] Arthur Godsen, Knight of Ascension, is wealthier
[*] Urag has fewer dragon parts
[*] Urag has more giants
[*] Thieves have lockpicks
[*] Some merchants have seeds
[*] Uncommon, rare, and legendary potions are more expensive
[*] Oysters are slightly cheaper
[*] Rare Sphinx more expensive
[*] Rare Lindwurm more expensive
[*] Rare Demonic Elephant more expensive
[/list]
[b]Hard Mode (Enable by starting a second game save):[/b]
[list]
[*] Ask for Price and Ask for Offer removed
[*] Characters walk away sooner
[*] Player begins with only one item
[*] Quartermasters, nobles, and heroes are more stingy with coin
[*] More characters are snitches
[*] Edward gives no gifts and will not vote for player
[*] Meeting the Dragon is significantly more expensive
[*] King of Coin entry is significantly more expensive
[*] King of Thieves vote is significantly more expensive
[*] Shapeshfter quest is more difficult
[*] Theft enabled by default, can be disabled in settings
[/list]