[h1][Version 4.0.8] vrm 1.0 support[/h1]
I updated VRoid SDK to v0.3.0 and UniVRM to 0.113.0.
And so, now VRM Posing Desktop can import vrm1.0.
[img]{STEAM_CLAN_IMAGE}/41927856/69b053d3fd09638cf86913c3d79aa99454b39012.png[/img]
[h2]Changes due to the UniVRM10 impact[/h2]
Due to MToon10 specifications, shadow color and appearance may differ from MToon when importing Series 0 models.
Related UniVRM issues.
* ShadeColor is not multiplying in MToon10
[url=https://github.com/vrm-c/UniVRM/issues/2037]https://github.com/vrm-c/UniVRM/issues/2037[/url]
* In VRM 1.0, I would like the influence from light sources to be the same level as the old Shader (VRM/MToon).
[url=https://github.com/vrm-c/UniVRM/issues/2147]https://github.com/vrm-c/UniVRM/issues/2147[/url]
Other changes compared to version 4.0.7 include
* Deleted the ability to limit the wind function's area of influence to hair only.
* When using the Save Camera Transform or Save Scene functions in previous versions, characters and Props will be flipped 180 degrees. I apologize for the inconvenience, but please re-save the scene or camera with the new version.
[img]{STEAM_CLAN_IMAGE}/41927856/a61473e5c196a9e3914c2c3dff15b6e28cc69aa2.png[/img]
[h2]Update Schedule[/h2]
I want to support VRM Animation format as pose, for which a draft has recently been released.
The update schedule is maintained at the following URL
[url=https://evelyngamedev.notion.site/11337098773e464d95d6d0fd06bea85e?v=0730ec2c3c4e432fb9647e8495470641&pvs=4]https://evelyngamedev.notion.site/11337098773e464d95d6d0fd06bea85e?v=0730ec2c3c4e432fb9647e8495470641&pvs=4[/url]
I hope VRM Posing Desktop will be useful for your creative activities.