Version 1.60 Changelog!

RPG Maker 2000

For the first time, RPG Maker 2000 is available in English! Since its debut 15 years ago, the beloved game-making engine has introduced untold amounts of users to the wonders of game design and continues to be a powerful, user-friendly tool.

[url=https://docs.google.com/document/d/1n-CHoQ0hwHWEnkoiLo7fiRUqS4hY4mhOkv_jkmz2cg8/edit#heading=h.wd3y0jq8ahvc]Google Document![/url] for Latest Updates! [h1]Added[/h1] [list][*]First official English translation. [*]Colored event command highlighting. Event commands now have different colors, based on the colors used in [*]RPG Maker VX Ace. [*]The event script list is using a striped background. [*]The resource manager now shows additional descriptive names for folders.[/list] [h1]Changed[/h1] [list][*]New fonts. [*]MS Gothic/MS Mincho as bitmap fonts (“RPG2000”/”RPG2000G”). The fonts are now packaged with the software (both editor and runtime) itself and can be used while the software is running, without permanent installation to the Windows “Fonts” folder. This means that players also don’t have to install any additional fonts anymore. [*]The maximum number of pictures concurrently on the screen has been increased from 50 to 1000. [*]Picture operations (Show, Move, Erase) are not blocked by messages anymore. [*]The “Enter Hero Name” feature now allows entering 12 characters.[/list] [h1]Fixed[/h1][list] [*]On Windows XP and newer, dialog boxes could become trapped behind their parent windows, causing the RPG Maker to appear hung or blocked. There was no way to get the dialogs back to the foreground other than using Alt+Tab. [*]When entering fullscreen, an “DDERR_UNSUPPORTED” error could appear and crash the game. [*]For some users, the mouse would “fly around” in the editor when drawing tiles or moving animation frames in the database.[/list]