For the first time, RPG Maker 2000 is available in English! Since its debut 15 years ago, the beloved game-making engine has introduced untold amounts of users to the wonders of game design and continues to be a powerful, user-friendly tool.
[h1]Rm2k Changelog[/h1]
[url=https://docs.google.com/document/d/1n-CHoQ0hwHWEnkoiLo7fiRUqS4hY4mhOkv_jkmz2cg8/edit]Full Changelog can be seen here! [/url]
[h1]v1.61 (2015-09-15)[/h1]
[h1]Added[/h1]
[b]Editor and Engine[/b][list]
[*]Battle messages can now contain placeholders (%S, %O, %V, and %U for subject, object, value and unit) instead of having a fixed order and position of those values.
[*]This also applies to skill usage messages, state messages and inn messages.
[*]A few additional values can be used in battle strings, such as the attacker’s name for evasion messages, the target name for skill messages (only for single-target skills), etc.
[*]When opening an older project, you will be prompted to migrate it, which will replace the engine and change the battle strings to use placeholders.
Battle messages which become too long for a line will automatically be word-wrapped.[/list]
[h1]Changed[/h1]
[b]Editor only[/b][list]
[*]Text size of map event scripts has been reduced a bit.[/list]
[b]Engine only[/b][list]
[*]The default speed of the battle messages has been decreased a bit, because it was really fast. The decision key can still be used to skip messages early.[/list]
[h1]Fixed[/h1]
[b]Editor only[/b][list]
[*]Regression from v1.60: Creating game installers didn’t work because the Steam release was missing a file.
[*]There were many inconsistencies and missing or outdated pieces of information in the help file.
[*]The boxes for the stat curves of actors in the database were in the wrong order.
[*]There was a space missing between the colon and the number of items in the item selection screen.
[*]In the battle event start condition window, the “Ax+B” values were erroneously displayed as “A+B*X”.
[*]A few messages in the default database were wrong.
[*]The labels of many battle messages were wrong.
[*]The word “Frame” was confusingly used in different ways in the animation editor.
[*]The default database had several broken sound and image file references.
The “Head” and “Body” equipment types were reversed in some places in the editor.
[*]Some texts in the editor were missing or cut off.
[*]The steps and points edit boxes for decreasing HP/MP every few steps while a status is afflicted were reversed in the editor.[/list]
[b]Editor and engine[/b]
[list][*]The serifless bitmap font showed a yen sign instead of a backslash.[/list]