https://www.youtube.com/watch?v=_A5dOFhxeqo
This version add the [b]Plow[/b], which makes planting crops faster and without penalty to morale from the Bronze Age onward.
We also made several improvements to transports, including the new [b]Transport Post[/b] structure, which allows to strategically distribute them across the settlement.
As a bonus feature, we've included some [b]new appearances[/b] for the villagers also, 12 in total.
More frequent updates in our [url=https://twitter.com/madrugaworks]twitter devlog[/url]
[b]See all changes:[/b]
[h1]The Plow[/h1]
This is a new implement that can be used to plant crops a lot faster and without penalty to morale.
Has to be pulled by either [b]Cattle[/b] or [b]Horses[/b].
[img]{STEAM_CLAN_IMAGE}/32831408/cd5d8c1d2a54f831f58e4334681c970850bc89b9.png[/img]
[img]{STEAM_CLAN_IMAGE}/32831408/2e5bc07e51512bc2d3189cb630e8624e93c1844f.png[/img]
[h1]Transport Post[/h1]
This new structure allows you to park Sledges/Carts/Plows in it, improving the organization of your settlement and opening new ways of optimizing work.
[img]{STEAM_CLAN_IMAGE}/32831408/de64b1044599c70cd2ad74058c4cb51e61e55c72.png[/img]
[h1]New appearances for people[/h1]
We are adding an extra human appearance per Gender/Age/Era, 12 in total.
[img]{STEAM_CLAN_IMAGE}/32831408/3c7b755def55ac1fffc646c29bfe418bf4d16867.png[/img]
[img]{STEAM_CLAN_IMAGE}/32831408/ddc1f51141a76b53aed6389ef809454e3253ee4f.png[/img]
[h1]Modding updates[/h1]
- It is now possible to precisely alter the distribution of [b]trees[/b], [b]deposits[/b], [b]details[/b] and objects in custom Environments.
- New Workshop Uploader integrated in the game, that makes the process of uploading scenarios and translations a lot simpler.
- ConditionEntityNearMarker action in scenarios now works with any type of entity.
- Fixed issue causing traders not to bring techs costing over 20 knowledge points if changed tech cost multiplier.
- Added new CurrentGameMode, CurrentStartMode and CurrentEnvironment values for ConditionValueEquals
[h1]Other features[/h1]
[b]Farming[/b]
- New Plowing technology.
- Plant and harvest tasks are now generated in rows, with the closest plants to town going first.
[b]Audio[/b]
- UI SFX volume reduced slightly.
- Added panic sounds for humans.
[b]Gameplay changes[/b]
- Only adult domestic animals can now be used to pull Carts or Plows.
- Only adult Goats or Cattle now produce Milk.
- Milk production time reduced from 0.2 years to 0.18 years.
[b]IA[/b]
- Better usage of transports overall.
[b]Misc[/b]
- Improved the way transports and animals follow humans, this also reduces clipping against structures.
- New larger and more visible mouse pointer.
- Improved Leather and Tanning icons.
- Raiders now ignore megaliths and mines.
- Performance optimizations in combat code, which should make mods with a ton of raiders run more smoothly.
- Removed most artifacts in tinted models.
- Fixed issue with river sound not updating it's volume properly when game paused.
- Load is now centered when just one object is being carried on sledge or cart.
- Added some more syllables for random names.
- Fixed typo in burials text.
- Fixed selection box on bridges under construction.