Version 1.5 released | Farming Update

https://www.youtube.com/watch?v=_A5dOFhxeqo This version add the [b]Plow[/b], which makes planting crops faster and without penalty to morale from the Bronze Age onward. We also made several improvements to transports, including the new [b]Transport Post[/b] structure, which allows to strategically distribute them across the settlement. As a bonus feature, we've included some [b]new appearances[/b] for the villagers also, 12 in total. More frequent updates in our [url=https://twitter.com/madrugaworks]twitter devlog[/url] [b]See all changes:[/b] [h1]The Plow[/h1] This is a new implement that can be used to plant crops a lot faster and without penalty to morale. Has to be pulled by either [b]Cattle[/b] or [b]Horses[/b]. [img]{STEAM_CLAN_IMAGE}/32831408/cd5d8c1d2a54f831f58e4334681c970850bc89b9.png[/img] [img]{STEAM_CLAN_IMAGE}/32831408/2e5bc07e51512bc2d3189cb630e8624e93c1844f.png[/img] [h1]Transport Post[/h1] This new structure allows you to park Sledges/Carts/Plows in it, improving the organization of your settlement and opening new ways of optimizing work. [img]{STEAM_CLAN_IMAGE}/32831408/de64b1044599c70cd2ad74058c4cb51e61e55c72.png[/img] [h1]New appearances for people[/h1] We are adding an extra human appearance per Gender/Age/Era, 12 in total. [img]{STEAM_CLAN_IMAGE}/32831408/3c7b755def55ac1fffc646c29bfe418bf4d16867.png[/img] [img]{STEAM_CLAN_IMAGE}/32831408/ddc1f51141a76b53aed6389ef809454e3253ee4f.png[/img] [h1]Modding updates[/h1] - It is now possible to precisely alter the distribution of [b]trees[/b], [b]deposits[/b], [b]details[/b] and objects in custom Environments. - New Workshop Uploader integrated in the game, that makes the process of uploading scenarios and translations a lot simpler. - ConditionEntityNearMarker action in scenarios now works with any type of entity. - Fixed issue causing traders not to bring techs costing over 20 knowledge points if changed tech cost multiplier. - Added new CurrentGameMode, CurrentStartMode and CurrentEnvironment values for ConditionValueEquals [h1]Other features[/h1] [b]Farming[/b] - New Plowing technology. - Plant and harvest tasks are now generated in rows, with the closest plants to town going first. [b]Audio[/b] - UI SFX volume reduced slightly. - Added panic sounds for humans. [b]Gameplay changes[/b] - Only adult domestic animals can now be used to pull Carts or Plows. - Only adult Goats or Cattle now produce Milk. - Milk production time reduced from 0.2 years to 0.18 years. [b]IA[/b] - Better usage of transports overall. [b]Misc[/b] - Improved the way transports and animals follow humans, this also reduces clipping against structures. - New larger and more visible mouse pointer. - Improved Leather and Tanning icons. - Raiders now ignore megaliths and mines. - Performance optimizations in combat code, which should make mods with a ton of raiders run more smoothly. - Removed most artifacts in tinted models. - Fixed issue with river sound not updating it's volume properly when game paused. - Load is now centered when just one object is being carried on sledge or cart. - Added some more syllables for random names. - Fixed typo in burials text. - Fixed selection box on bridges under construction.