Hi everyone, a few weeks ago Valve announced the [url=https://store.steampowered.com/gamerecording]Steam Game Recording[/url] feature, which is currently available in the Steam Beta, [h2]Introducing Steam Recording Timeline Support[/h2] While basic recording works automatically, this also comes with a very cool [b]timeline[/b] interface that allows games to programmatically add more information to the recorded timeline. And with this update Trails through Daybreak becomes one of the first large-scale games outside Valve to actively support this timeline API. [img]{STEAM_CLAN_IMAGE}/43729251/1fe4e8db351567767e9d929317c4fce6733387b9.png[/img] It works like this: [list] [*]The [b]timeline mode[/b] (which affects its color/shading) is set according to whether you are in a battle, in menus, loading, or playing the game normally. [*]The [b]timeline description[/b] is derived from the current area name. [*]A number of different [b]events[/b] are marked, including the start and end of battles, interactions like talking to characters and shopping, opening treasure, S-Breaks and more. [/list] We hope you enjoy this new feature! [h2]Further Changelog[/h2] In addition to timeline support, version 1.3.5 also makes the following changes and improvements: [list] [*]Make the caching of assets in [b]GPU memory safer[/b] across a wider variety of hardware and software configurations. This should solve some crashing issues. [*]Unify how [b]mouse[/b] interactions work with some [b]popup messages[/b]. This should now always allow you to dismiss such popups with the mouse. [*]Improve the material setting for some [b]reflective materials[/b] in the [b]Weston Department Store[/b]. [*]Fix the [b]Japanese description[/b] of the shadow caching option, and improve a few other Japanese PC menu translations. [*]Implement some additional error logging to allow us to more accurately identify reported issues. [/list] As always for our releases, in the unlikely case that you experience any regressions you can revert to prior versions of the game using the Steam "Beta" feature. - Peter "Durante" Thoman