This version contains official mod support, the workshop, and Hard Mode! There will probably be a bunch of bugs and balance tweaks in the coming weeks. I have managed to get the workshop uploader working using Steam's SDK tools, so you can use the workshop to download mods but not upload them. I am currently getting Valve's help to fix the internal issues and hopefully an in-game uploader is in the near-future.
Here's the changelog!
-Typos.
-Fireburst will now correctly hit all enemies.
-Adjusted "Phylactery" to be "Anima Crypta".
-Kangaroo gem now has the correct description.
-Gavin no longer has two "All" categories in the upgrade window.
-You can now continue to move the cursor when showing option details on the options menu.
-Journal cat is now partially transparent for translations that might need the whole dialogue box.
-Divine Storm is no longer always-hit.
-Made item effects no longer resistable.
-Fixed a bug in the target-lowest AI code.
-Cyrano's Arcane Singularity now always hits.
-Fixed one of the bad end options not actually sending you back in time.
-Fixed gate battles auto-proceeding when the battle ends.
-Fixed Arcane Focus not giving the correct spell damage boost.
-Added new quest reward for the Sage quest that increases combat item effectiveness.
-Added new quest reward for the Dicranum quest, decreases Cyrano's spell costs and gives her a unique charm.
-ADDED HARD MODE. Activate it by examining the statue of Heron.
-Added a very cute Shiba Inu who will tell you about Hard Mode :3
-You now have three charm slots to use instead of just one. The power of attuned charms has been cut to 1/3rd (approximately).
-When loading a save from before v1.20, charms and gems will dump into your inventory, you'll need to re-equip them.
-Charms now unlock new skills! You can preview them in the skills menu. Some of them might be less useful than others, but now you've got a ton of build options!
-Enemies now have a ton of new abilities and AIs. They won't use all of them unless you're on hard mode.
-Enemies on hard now get a stacking attack buff when they convert a party member. That'll show you, that'll show you all!
-Levelup cost now caps at 7000 per levelup, meaning levelups are a more viable method of increasing stats.
-Some parts of the UI have been adjusted for the JP translation, so things may be slightly misaligned. I'm working on this!
-Various memory optimizations should reduce the game's memory usage and speed up loading.
-Reclaimed forms now have new art (thanks, Xandra!).
-Attuning a charm only takes 5 wins now (was 10). This applies to all charm slots. Switching charms between slots WILL reset the counter!