Gameplay improvement:
1. We slightly increase the diplomatic requirements of Ask for war and slightly reduce the diplomatic requirements of Hire for war.
2. Planets with features of Wasteland will no longer be a mission target of the yearly strategic meeting.
3. When AI selects a war target, it will only select from factions with planet lanes connected to its own planets.
4. Only some specific factions' commanders will get the skills Invisible and Inkognito when they are promoted.
5. Seiged planets will be cut off from their lanes to the other planets.
6. AI stealth units on the battlefield will try to stay away from enemy units.
7. A sleeping fleet's button will display the word Sleeping, and the button will have no animation.
8. Some text has been adjusted.
Fix bugs:
1. Fixed a bug that when AI ambushing players, if we don't watch the animation, the damage calculation result will be based on a normal attack.
2. Fixed a bug that the relationship with allies doesn't increase when we assisting allies in auto battle.
If you find any bug after the update, please report it on the Steamcommunity or Discord. Thank you!