Hello, everyone!
We started to use version number instead of the count of update since expanding to another platform.
We've found some critical bugs occurred by developing Part II & improving Part I, so concentrated on fixed the problems during the days.
We'll check more carefully before releasing a version from now on.
The major changes are as follows.
[h1]Bug Fix[/h1]
Solved following problems.
[list][*]Game froze when a damage was completely blocked by shield effect.
[*]Monsters on chapter 6 did nothing when it was taunted by being attacked.
[*]Grenev 'Weak Contempt' skill gave 25% additional damage, while it was written as 20%.
[*]Luvericha 'Healing Aura' skill was activated when a phase started, not her turn.
[*]Darkenir 'Detached Regard' skill text was written that it was applied in radius 5, while it's actually radius 3.
[*]Wrong text for layout was seen on detail information panel.[img]{STEAM_CLAN_IMAGE}/33558349/6c3922e58e5d3ab42262cb95e3fb0ded1774aea1.png[/img]
[*]Information about keywords were overlapped by acting unit's information panel.[img]{STEAM_CLAN_IMAGE}/33558349/4af61d30cb6fff07f4bd23d2d89ec3f23b48c2ee.png[/img]
[*]Fixed player character was added 2 times on ready stage since the second battle after launching the game.[img]{STEAM_CLAN_IMAGE}/33558349/a08f7804c4ec3b4a5579bf5a8ee7c91d0434322e.png[/img]
[*]Red screen for HP under 50% didn't removed if the next player is also player character.[img]{STEAM_CLAN_IMAGE}/33558349/7a0d4c53b4488c37bb6513a8f288e480048d890a.png[/img]
[*]Bottom interface diaplayed enemy soldier's skill icon if the player stopped tutorial at the moment that a dialogue is going on.[img]{STEAM_CLAN_IMAGE}/33558349/9e258495158f1d42e462d484a4d36502887f9de5.png[/img]
[*]Aaron's image didn't show on the glossary.[/list]
[h1]Gameplay[/h1][list][*]Cannot activate the armor on chapter 14 by destroying the lever, so interacting to the lever is the only way to activate it.
[*]Darkenir 'Detached Regard' skill isn't activated by object units.
[*]Now attacking caster will cancel the chain on 'Intro' difficulty(as same as others), and will decrease will applied by half of other difficulties.[/list]
[h1]Visual Expression[/h1][list][*]Changed 'Charge' keyword to 'leap', and the unit will also jump.
[*]Added VFX for recovering AP of a unit(except for starting a phase).
[img]{STEAM_CLAN_IMAGE}/33558349/0410e953a096326121914f1346a9fb83f35ce0a4.png[/img][/list]
[h1]Convenience[/h1][list][*]When the player made an invalid input(e.g. not following tutorial, selecting a skill without enough point, clicking the arrow when the upper difficulty is not opened), show a feedback instead of ignoring it.
[*]Added red VFX to tile information panel if it's under effect of a vestige.
[img]{STEAM_CLAN_IMAGE}/33558349/9bfee0cfbfd48a7912670e1256fa5660900dd0b0.png[/img][/list]
If you have another suggestions beside these changes, please let us know via [url=https://steamcommunity.com/app/814870/discussions/]discussions[/url] or email( epicmonads@gmail.com ).
We'll come back with later version.
Thank you.