Hello, everyone!
As a series work with <[url=https://store.steampowered.com/app/1386340/__II/]Monads II[/url]>, we have updated most graphic elements to synchronize. We hope you can enjoy the sequel to be released [b]tomorrow[/b].
The major changes are as follows.
[h1]Visual Expression[/h1]
[list][*]Replaced whole the unit image and applied animation!
[img]{STEAM_CLAN_IMAGE}/33558349/efbb072fd4117cadc9bbc64935fafad3c62e3d94.png[/img]
[*]Created a new loading screen.
[img]{STEAM_CLAN_IMAGE}/33558349/be8add71e61777d2a6bdebbda7f01573af77b957.png[/img]
[*]Unit information screen
[list][*]Changed the shape and modified both sides to the same color.
[*]Some important passive skills is displayed in the form of status effects.
[*]The status effect that cannot be released shows a thick border.
[img]{STEAM_CLAN_IMAGE}/33558349/022326454e79b7f33a0bfe3bea4c33a125e3811f.png[/img]
[*]The background color of the name varies depending on the side of the unit.[/list]
[*]HP gauge
[list][*]Changed the frame shape.
[*]Changed color allocation to ally/enemy units.
[*]The preview of the action results is displayed with transparency and blinking.[/list]
[*]Interacting with a unit will outputs visual effects that are distinct from ready for chain attack.
[img]{STEAM_CLAN_IMAGE}/33558349/0dfc00fa96be574595b4a48fb3787f9b586a8c26.png[/img]
[*]Gauges change continuously in visual.
[*]The speed of unit movement becomes constant regardless of the distance.
[*]Changed the layout of detailed information screen.
[img]{STEAM_CLAN_IMAGE}/33558349/1fc3179ace448d4f0c7a9a367e1ee5ee26da099e.png[/img]
[*]The action list at the bottom includes the cancel button, and is arranged into a separate window.
[img]{STEAM_CLAN_IMAGE}/33558349/79d8b563bf37bc84b470d549106a4667912f6923.png[/img]
[*]Restrictions are expressed in different visual effects for each type instead of icons.
[img]{STEAM_CLAN_IMAGE}/33558349/e8bcf02cfb680fed3a113df9b600d20cb7f6be67.png[/img]
[*]The numeric font indicating damage and healing has been modified a little thicker.
[*]Some tile images have been modified.
[*]Natural objects such as trees and stones have random appearance of several forms.
[*]When attacking with chain, some units without unique illustrations will also have cut-in.
[*]Modified the color of some keywords to be visible regardless of the background.
[*]The text indicating the amount of shield was unified in green.
[*]Changed the background paper image of the tutorial instruction and timeline of interlude scene.
[*]All scenes have the same mouse cursor shape.
[*]Does not mark a circular shadow on the wagon.
[*]Modified some illustration.
[/list]
[h1]Convenience[/h1]
[list][*]Battle ready scene
[list][*]A character selected for first time will have all opened active skills by default.
[*]Can select and unselect skills by pressing not only the icon but also the name text.
[*]The list of pary members at the bottom also shows the class and element of the unit.
[img]{STEAM_CLAN_IMAGE}/33558349/15173dee6492be7cf45b530e6e38847d0503679f.png[/img]
[*]Right-click on the selected units on the left list will unselect it immediately.
[*]Resetting the ability selection will check again.
[*]In the challenge mode, characters included in the story mode and non-characters will be distinguished by the shape of the background.
[img]{STEAM_CLAN_IMAGE}/33558349/0d46127f5e08c74eb9561a4826ae17ca9b2b4f61.png[/img]
[/list]
[*]Mouse cursor has following tooltip about basic control. This can be turned off from settings.
[*]While the objectives panel is open, the camera can be moved a little more to the right.
[*]After a dialogue line output finished, a flag pen icon is displayed next to it.
[*]Added "Apply & Close" button to the setting window. Clicking outside the window will work same as before.
[/list]
[h1]Bug Fix[/h1]
[list][*]Solved the problems below.
[list][*]An effect was left when canceling after installing a magic circle.
[*]Part of the objectives panel was visible during the unit placement stage.
[*]Closing the window in the step of selecting a restart point during battle, made all the other menus unavailable.
[*]The visual effect of element buff did not disappear when canceling the move.
[*]Moving diagonally above the unit made it translucent.
[*]Using a skill targeting a tile with unit didn't restored the emphasis state after it finish.
[*]Some conversations failed to load during battles under certain conditions.
[*]Pages with long explanation of glossary was cut off at the end.
[*]Wrong information on turn queue because of AP recovery with tactical hit by chain attack.
[*]Chapter 5, monster's defensive effect was removed by taunt from its own passive skill.
[*]Reverting action after losing the battle caused additional turn for a player unit.
[*]Unit information on right-bottom did not disappear even after the unit was removed.[/list]
[/list]
[h1]Interface[/h1]
[list][*]When some skill requirements are not met, the notification will contain the reason.
[*]If you mouse to the unit spawn point, it will show additional help.
[*]Some keywords display additional icons.
[*]If you select a passive skill that enhance another skill, the text of original skill includes enhanced content.
[*]When sorting skills, enemy-only skills comes at the top.
[*]Skills with HP cost more than current HP become disabled.
[*]Refined the explanatory text of some state effects.
[/list]
[h1]Others[/h1]
[list][*]Changed the dialogue output speed to half. 'Immediate' will be the same as before.
[*]Background music is played on the interlude scene.
[*]Changed sound effects of some skills.
[*]The notation of shield amount is changed from 'Shield(X, N turn)' to 'Shield X(N turn).[/list]
If you have another suggestions beside these changes, please let us know via [url=https://steamcommunity.com/app/814870/discussions/]discussions[/url] or email( epicmonads@gmail.com ).
We'll come back with later version.
Thank you.