Version 1.10a Changelog!

RPG Maker 2003

For the first time ever, RPG Maker 2003 is officially available in English! This legendary game development engine is both highly affordable and easy to use, and it remains one of the most popular RPG Maker installments to date.

[h1]v1.10a (2015-04-30)[/h1] This release addresses the most critical bugs which were reported in the last days. Some of these fixes are not final: [list][*]The game installer creation works now, but replacing it with a better, modern installer is still on the roadmap. [*]The graphics problems (framerate, edges cut off in fullscreen) have been solved with this update, but only for new projects. In order to use the updated fullscreen mode in an existing project, you have to copy the ultimate_rt_eb.dll file from a new project into the existing. [*]The fullscreen can now be a bit smaller than the actual screen, to preserve fixed pixel sizes. In the next version, this whole process will be streamlined and improved further.[/list] [h1]Fixed[/h1][list] [*]The default database for new projects had a few graphics not set correctly. [*]Creating a game installer didn’t work (error message “Can’t read response file”). [*]For some users, the mouse would “fly around” in the editor when drawing tiles or moving animation frames in the database. [*]The Steam version would trigger DEP on some computers, causing it not to launch. [*]The Steam version did not have the correct default project path set. Please note that existing users would have to change it manually now since they might already have projects in the old path. [*]The word “Frame” was confusingly used in different ways in the animation editor. [*]In some cases, no error message would appear when a project was opened a second time another instance. Instead, nothing would happen at all. [*]Fullscreen was very slow on some computers. [*]RTP: The ship tileset and the title screens were accidentally from the RPG Maker 2000 RTP instead of the RPG Maker 2003 RTP.[/list] [h1]Changed[/h1][list] [*]The fullscreen mode now scales only to multiples of 320x240 so that pixels have a fixed size. This is a quick fix for the problems reported in v1.10.[/list] [h1]Important Reminders![/h1][list] [*]Please note that the fullscreen change will not affect existing projects unless the “ultimate_rt_eb.dll” file is manually copied from a new project! [/list]