For the first time ever, RPG Maker 2003 is officially available in English! This legendary game development engine is both highly affordable and easy to use, and it remains one of the most popular RPG Maker installments to date.
[h1]Rm2k3 Changelog[/h1]
[url=https://docs.google.com/document/d/1sXlXZIXdjxVq5gh_lPFuFLMbMRzZe4BKPpRI13ZD2Qc/edit]Full Changelog can be seen here![/url]
[h1]Added[/h1]
[b]Editor only[/b][list]
[*]Incremental keyboard search in listboxes: It’s now possible to search in listboxes by entering the first characters of an item’s name - until now, only searching for the first character worked (and it didn’t even work correctly, see Fixes). Backspace also works. Advancing by pressing the first letter multiple times works as well.
[*]After an editor update, a changelog is now displayed.
[*]The editor now offers to upgrade projects which use an older runtime engine version, and a changelog of the engine is displayed. Breaking changes are highlighted using a “[!]” prefix. There are also a few more checks and warnings (such as when opening an RM2k project).
[*]Option “Explore Project Folder” in “Project” menu.[/list]
[b]Editor and engine[/b][list]
[*]The title screen is now optional (can be changed in the System tab of the database). If disabled, a new game will always be started automatically, where one may display their own title screen.
[*]If the “Show Title Screen” option in the “Game” menu is disabled while the title screen is disabled in the database, the load menu will be called automatically upon testplay.
[*]Event commands “Open Load Menu”, “Exit Game”, “Toggle ATB Wait Mode”, “Toggle Fullscreen Mode”, “Open Video Options”.
[*]Conditional branch type “Other”, with options “Savestate is available”, “Playtest mode is active”, “ATB mode is ‘Wait ON’”, “Fullscreen mode is active”.[/list]
[b]Engine only[/b][list]
[*]Improved screen display: F5 can be used to open the video options. Options can be saved as default and are then used for all games. The video options can also be accessed through the window’s system menu.
[*]Window mode now also allows for x3 and x4 zoom, as well as interpolation.
[*]For the new fullscreen mode (GDI rendering), options for interpolation, uneven pixel sizes vs. integer scaling, and aspect ratio have been added.
[*]An option to use the old DirectDraw fullscreen mode has been added, because this mode works better for some users, mostly on older machines.
Option to show FPS in title bar or top-left of screen (through F5 settings).
[*]Transparent windows can now be used together with the battle layout A as well. In battle, the windows will still be opaque, but on the map, they will be transparent.
[*]The transparent windows setting now also affects the title screen.
Messages where some dynamic value is inserted in the middle (gold obtained, inn messages) are now intelligently inserting or not inserting spaces between the individual parts of the message. No leading space will be shown if the left string is empty, and no string between the middle and the right part will be shown if the right string starts th wia punctuation character.
[*]The “Y” key has now the function of an additional confirm button (such as Space, Enter and “Z”), so that it sits next to the “X” key on QWERTZ keyboards as well.[/list]
[h1]Changed[/h1]
[b]Editor only[/b][list]
[*]The “Find” menu item was renamed to “Search”.
[*]In-editor bitmap font is now RPG2000G instead of RPG2000 because a serifless font is easier to read.
[*]The checkbox for transparent windows in the database has been moved from the Battle Screen tab to the System tab because it affects windows outside the battle as well.
[*]The game menu item “Change” is now called “Row”.
[*]All damage multiplicator values for elements (A-E) can now range from -9,999% to +99,999%.[/list]
[b]Editor and engine[/b][list]
[*]The game fonts are now not extracted to the harddisk every time the software is run, but loaded in-memory instead.[/list]
[b]Engine only[/b]
[*]F5 now opens the video options (see above).
[*]Enemies are now flashed a bit more intensely when they do their action.
[*]Enemy skill windows are now visible a bit longer.[/list]
And more! We reached the Steam announcement limit. So please check the changelog later or the update window in Rm2k3!