VERSION 1.1 - MAJOR UPDATE AND MANY SURPRISES! DIFFICULTY MODES, CHECKPOINTS...

Gripper

Gripper is a story-driven action game with boss fights on wheels. Tear your enemies apart with a grappling hook. Rip out their metal hearts to gain abilities. Rescue your family and uncover the secrets of the collapsing world.

[img]{STEAM_CLAN_IMAGE}/38310576/a361fce03bb6de548d4bb3dbd6ea9658fa6fd208.jpg[/img] [b]Hi everyone,[/b] Thank you for your passionate responses to Gripper! We are thrilled to have you playing our unique [b]hardcore[/b] boss rush action among the first. We have been listening to your feedback and implemented a lot of [b]new features[/b] to make Gripper a better experience for everyone. Our first [b]MAJOR UPDATE 1.1 includes[/b]: difficulty options, tunnel checkpoints, enchanced consumable interface, more accessible quests, boss behaviour updates, balance tweaks and other quality of life upgrades to the game. [previewyoutube=tUTj4F3n3tM;full][/previewyoutube] Starting with the difficulty, we are introducing three new options: [b]Rider, Fighter and Gripper[/b]. On launch Gripper featured only one hardcore difficulty mode and these additional options will allow for players of various skill levels to enjoy the fast and frenetic gameplay experience. In addition, the Tunnels sections now have checkpoints on the Rider and Fighter difficulty options, and the Health Pack efficiency is increased. Moreover, we've officialy recieved the [b]STEAM DECK VERIFIED[/b] and got our [b]Steam Deck HQ[/b] rating increased to [b]5 stars[/b]! Basically, it means Gripper [b]PLAYS AWESOME ON STEAM DECK[/b]. Here is the full list of improvements: [list] [*] Difficulty Modes Added [*] New & Better Consumable UI introduced [*] Checkpoints in the Tunnels added [*] QTE reaction window increased [*] Quests have been revisited and improved for better experience [*] Quests Victory screen added [*] Shock Tunnel Spikes are more predictable now [*] Health Packs refill rate increased, pick up bugs fixed, Health Pack Consumable refill rate fixed [*] Boss Shock — shocking attack damage decreased, frustrating notifications won’t repeat anymore [*] Boss Anger — various balance adjustments and stuck bugfixes [*] Boss Depression — bug fixes and notification count reduced [*] Boss Zero — battery visual feedback added, balance improved, save bugs fixed [*] Skins Unlock tips added [*] Achievements Unlock conditions fixed [*] Japanese audio correct detection available [/list] And there are more announcements to come. Please follow us and comment. Thank you for support, [b]Yours Gripper Team[/b]