Version 1.1.0 patch notes

Making it Home

A vehicle building game. Put your engineering, design and creativity skills to the test as you combine simple elements into complex contraptions. Jump around your vehicle to keep it moving and overcome challenges in the campaign, or just relax and build your dream machine in the cozy mode!

[h2]Improvements and New Content[/h2] [list] [*] New panel - Spiderweb [*] New panel - The Beachball [*] New panel - Ball Bearings [*] New panel - Circle Bumper [*] New panel - Football [*] New panel - Basketball [*] New panel - Pumpkin [*] New panel - Diagonal Walls [*] Two new panels - Seesaw (lipped and un-lipped) [*] The game now has seasonal elements, lots of effects and sprites have been added for Halloween which will appear during October. We will be adding ways to customise this in the future. [/list] [h2]Changes[/h2] [list] [*] Solar panels and water tanks are no longer given as options when you permanently unlock a panel at the end of an act. These will be unlocked by their parent panels automatically. [*] Changed balance of all speed/time requirements based on analytics from players. [*] Coins now spawn at more random heights. [*] If vehicle is taller than 30 panels coins no longer spawn above the vehicle. [*] Removed sprint objective tutorial which was confusing players in the first leg. [/list] [h2]Bug Fixes[/h2] [list] [*] Sails now activate on button press down rather than button up. [*] Added a sanity check to ensure the vehicle's speed cannot go negative. [*] The flywheel now shows thrust numbers correctly. [/list]