Version 1.1.0 Gameplay Update.

Latest update makes some changes to the gameplay which I hope will add extra enjoyment for users. The first 1000 sectors are supposed to be pretty easy, just a warm up for the larger sectors and a chance to build up basic skills. But I noticed most new players seemed to be finding them more difficult than intended, with very few people reaching even sector 250. That's a pity, because the later sectors have all kinds of fun stuff, like shuggoids, cortex guardians, mega-thanatoids, radiation rooms... So I'm made the following change. The "Death Evasion" skill has been changed from the first Ultra Skill (which is too expensive for beginner players) into a much, much cheaper Health skill. Now beginner players will be able to get the Death Evasion skill very early, which should make survival in the early sectors much easier, since you can cheat death up to 10 times. This doesn't really make any difference to later sectors, since you're expected to have the Death Evasion skill by that point anyway. I hope the change makes the game more fun for beginner players, because now you can take more risks taking on higher sectors, and get bigger rewards in the process.