Command: Northern Inferno is a stand-alone game that uses the latest version of the Command: Modern Air/Naval Operations (CMANO) engine. Do you have what it takes to stand up to Soviet/WP forces and avert Armageddon?
Hi all,
We just made a new version available, which contains a number of fixes and a couple of tweaks. As always, we will continue to work in order to further refine the game and are counting on your feedback!
Thanks all and have fun!
v1.092
FIXED: Target speed not modifying PH significantly in guided AAW weapons
FIXED: Salvo-fire backwards compatibility bug
FIXED: Problems with SM-3 against IRBM
TWEAK: Contact Report window gives better contact description depending on ID status
TWEAK: Give focus to formation editor window if it is visible when selecting one of group members
FIXED: #10085: ASBM Issues: Loss of target and ASBM warheads circle
TWEAK: All ballistic missiles and RVs have the BOL flag (ie. can be fired at coordinates)
Fixed: Unregistered DB was assumed to be CWDB-class (showed wrong platform pic)
FIXED: [B763] Strange MiG-31 Intercept behavior
FIXED: Subs ignore patrol transit/station depth overrides
FIXED: Null-reference crash on Lua GetScenarioTitle
TWEAK: Tweaks on satellite-prediction form
FIXED: Incorrect pre-deletion check for in-use for EE triggers, conditions and actions
FIXED: Unable to classify very quiet sonar contacts
FIXED: SA-12 does not detect ballistic targets
FIXED: NI#8 erroneous scoring action
FIXED: Spanish marines with superbinoculars
FIXED: #10036: [B757.3] Blank Scenario Database update crash bug
FIXED: NI#14 crash at start
FIXED: #6795: [B492] Aircraft Decelarating instantly