Version 1.092 is now available!

Command: Northern Inferno

Command: Northern Inferno is a stand-alone game that uses the latest version of the Command: Modern Air/Naval Operations (CMANO) engine. Do you have what it takes to stand up to Soviet/WP forces and avert Armageddon?

Hi all, We just made a new version available, which contains a number of fixes and a couple of tweaks. As always, we will continue to work in order to further refine the game and are counting on your feedback! Thanks all and have fun! v1.092 FIXED: Target speed not modifying PH significantly in guided AAW weapons FIXED: Salvo-fire backwards compatibility bug FIXED: Problems with SM-3 against IRBM TWEAK: Contact Report window gives better contact description depending on ID status TWEAK: Give focus to formation editor window if it is visible when selecting one of group members FIXED: #10085: ASBM Issues: Loss of target and ASBM warheads circle TWEAK: All ballistic missiles and RVs have the BOL flag (ie. can be fired at coordinates) Fixed: Unregistered DB was assumed to be CWDB-class (showed wrong platform pic) FIXED: [B763] Strange MiG-31 Intercept behavior FIXED: Subs ignore patrol transit/station depth overrides FIXED: Null-reference crash on Lua GetScenarioTitle TWEAK: Tweaks on satellite-prediction form FIXED: Incorrect pre-deletion check for in-use for EE triggers, conditions and actions FIXED: Unable to classify very quiet sonar contacts FIXED: SA-12 does not detect ballistic targets FIXED: NI#8 erroneous scoring action FIXED: Spanish marines with superbinoculars FIXED: #10036: [B757.3] Blank Scenario Database update crash bug FIXED: NI#14 crash at start FIXED: #6795: [B492] Aircraft Decelarating instantly