A Mazing Tower Defense where you expand the map layout itself. A huge arsenal of towers and a wide variety of enemies clash in a battlefield that grows to your whims. Engage in single, cooperative, and roguelite gameplay.
[h3][b]General[/b][/h3][list]
[*]Made some tweaks to the camera in the Campaign overworld map.
[*]Increased the camera pan speed.
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[h3][b]UI[/b][/h3][list]
[*]The tower you currently have selected to build will now flash in the build bar at the bottom of your screen.
[*]Made the grid just slightly more visible.
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[h3][b]Audio[/b][/h3][list]
[*]Adjusted volume on Network towers and fixed their attenuation.
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[h3][b]Fixes[/b][/h3][list]
[*]Fixed an issue where Axons would stay cloaked for the duration of the EMP applied to them.
[*]Fixed an issue where loading a checkpoint in a solo co-op game would reset the game options.
[*]Fixed an issue with the Vex near Exit Tech that would cause it to reset on loading checkpoints.
[*]Fixed an issue where Axon Factory and Plasmathrower Damage-over-time fields were not being properly cleared due to an interaction with Purger.
[*]Fixed an issue with Reverser reversing again when updating the path after being lifted by Lifter.
[*]Fixed an issue where some achievements were not retroactively checking their conditions for completion.
[*]Fixed an issue with the "Non-optional" achievement not visually tracking progress properly in the achievements menu.
[*]Fixed an issue in the Map Editor where Traps and Mines could break the path upon loading the map.
[*]Fixed an issue where Purger would break Nanite Nest's functionality.
[*]Fixed an issue where Command Link wasn't applying its range bonus to Electron Launcher.
[*]Fixed an issue where Command Link U1 would count unconnected towers when applying its range buff.
[*]Fixed an issue with the Pulseray U1 calculation, resulting in an erroneous attack speed cap.
[*]Fixed an issue where Arc Reactor wasn't applying the bounce range increase from its global upgrade.
[*]Fixed an issue where Blockers were still counting towards Orbital Cannon's global upgrade.
[*]Fixed the Meta Tech "Conservative" not working at all.
[*]Fixed an issue where you could not place down Blockers if your Credits were below 0(shouldn't happen in the first place).
[*]Fixed the Radiation Cloud Tech missing an icon.
[*]Fixed an error when Axons are destroyed.
[*]Fixed an error when placing down Axon Factory on an invalid node.
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FYI, expect to see a post from us soon updating you on the state of PvP and its intended release date.