A Mazing Tower Defense where you expand the map layout itself. A huge arsenal of towers and a wide variety of enemies clash in a battlefield that grows to your whims. Engage in single, cooperative, and roguelite gameplay.
Just under two weeks ago, we released [b]Version 1.0[/b] of [b]Axon TD: Uprising[/b], and so far, it's been well received! We've seen a good surge of new players and discussions on our forums and [url=https://discord.gg/W7FWK8w]our Discord[/url].
We'd like to share with you a sneak peek of what we're working on. Behold:
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[h2][b]December Update[/b][/h2]
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One of the most requested features we've seen is a [b]PvP Mode[/b] where you can send Axons at the opponent, and that's exactly what we're working on!
You'll choose your Loadout just like [b]Survival[/b]: a couple of Defenses and your Overloads, and then unlock the rest as you go. Additionally, maps will be procedurally generated.
That's all we can share for now. Look forward to a more in-depth preview of the [b]PvP Mode[/b] in [b]November[/b]!
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[h2][b]Q1 Update[/b][/h2]
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We're also working on adding [u][b]free[/b][/u] Skins (no microtransactions) to the game, so you'll be able to customize the looks of your Defenses, as well as a profile with detailed stat tracking. And for those of you that enjoy [b]Survival Co-op[/b], there'll be a new map that really tests your mettle.
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And of course, on each of these updates, expect the usual set of QoL, Fixes, and Balance updates, as well as new Quickplay & Co-op Maps.
Thanks to everyone that's played [b]Axon TD: Uprising[/b] and for all the feedback! We hope you'll enjoy these future updates.