This version contains a lot of changes. In order to offer a pleasant experience even for more casual players. For example, the character can now hang from the edges instead of falling (when possible). Also, if he gets hit by a projectile, he loses his coins instead of dying instantly. For those who prefer a bigger challenge, the "hardcore" difficulty mode disables these changes.
We wish you a lot of fun :)
Complete changelog:
Features / changes:
- You can now grab ledges instead of falling for the first 2 difficulty modes.
- No more insta-death if you have coins, for the first 2 difficulty modes too.
- Scoreboard calculation have changed.
- Scoreboard resetted for campaign dungeons.
- Checkpoints now store keys and coins.
- Crystal skull resets death count.
- Updated run animations.
- Increased range for slide-jumps.
- Vertical jumping is now more forgiving.
Bugs:
- Poisonous gas was not working as expected.
- Prevent corrupted dungeons from freezing the game.
- Hit respawn button while dying was not reloading the dungeon correctly.
- Online dungeon sharing issues.
- Hug statue collision issues.
- Added pain animation for Jack.
- Torch removed while placing items in the editor.
- Main menu gamepad navigation fixes.
- Merfolks were bugged.
- Some mobs now use raycasting to detect player presence.
- Various issues in continue screen.