Version 1.0.1c (The Spirit Bow Quality of Life Patch)

Unworthy

UNWORTHY is a hardcore combat-focused metroidvania without jumping. Explore a grim universe, discover new weapons and abilities, and defeat the vile creatures that plague the land.

So I've spent a lot of time reading the comments about the Spirit Bow and what folks disliked about it, I also looked through as many stream recording of the game as I could to try and observe what the actual issue is, and I've come to a few conclusions. People don't like how fast the bow charges (i.e. very small window to get the right target), and people sometimes let go of the control stick as they fire, often leading to last minute missed shots. Some folks suggested different methods to choose where the bow targets, and although all these ideas are good, they conflict with a lot of the other underlying design decisions (mostly level design). So... I tested with a few folks on the beta branch and I think we've nailed something really nice here. So... the patches here are small but significant. [list] [*] The Spirit Bow now starts at a longer distance charge, but charges slower. This means the very low distance shots (that are mostly useless) can no longer be performed, but it's a lot easier to tune the distance for the long shots. [*] The Spirit Bow now has a buffer on the angle shot... this should prevent the problems where the thumb would twitch and you'd lose focus. [*]The Spirit Bow now has a quick shot teleport, useful for straight forward teleport shots (i.e. against Amandil). This is done by just tapping the attack button instead of charging. [/list] The next up: [list] [*]Implementing Cloud Saves [*]Implementing a Weapon Wheel for quick weapon swaps. [/list] Cheers all!