Explosions. Tanks. Bosses. And more explosions. You dying a lot. With your friends. Hundreds of maps. Boom.
[h1]Wee Tanks got a makeover! [/h1]
[h3]We have changed some visual elements of the game, such as letting players choose their own player colors and new arena designs. [/h3]
[img]{STEAM_CLAN_IMAGE}/41649880/e7bfb2073b486dcab118180c49d0e4a60ca6654e.gif[/img]
[h2]Change the colors of all players[/h2]
[img]{STEAM_CLAN_IMAGE}/41649880/df5d2829ec310344511ad962b80ddde915577a54.gif[/img]
[h2]Set custom models for your custom tanks[/h2]
[i]Check the [url=https://wee-tanks.fandom.com/wiki/Modding_Guide]modding guide[/url] on how to mod your own custom tank models[/i]
[img]{STEAM_CLAN_IMAGE}/41649880/b2df760b9cc45807244683bfc3e631bb86587d7f.gif[/img]
[h2]More map editor settings[/h2]
[img]{STEAM_CLAN_IMAGE}/41649880/e89242940b1546f56769505f4aef94895b3e3e24.gif[/img]
[h2]Multiplayer[/h2]
[h3]We are still working on multiplayer, which we expect to go live next month!
Stay tuned for that.[/h3]
Changelog:
- HUGE improvements in performance in Tankey Town, and all boss arenas
- (!) Big changes in some styles and graphics
- You can now toggle on/off if you want the auto save system to overwrite the base save file
- Added letterblocks
- Changed the countdown style
- Added modding option for changing tank colors
- You can now select if you want to test with companions
- You can now turn on experimental mode, which removes all boundaries for placing props
- Less tanks are dropped by commandos on toddler, and more on adult and grandpa
- WHAM! text effect are a bit higher so they dont clip with the floor
- Death X are same color as player
- Tankey town always on kid difficulty
- You can now freely resize the game window
- Custom props now copy the previous team color
- Can make the barrel have opacity of 0
- Ability to change the invisibility type of custom tanks
- Ability to disabled tank tracks of custom tanks
- White tanks are now fully invisible again on adult + grandpa
- Player tank has black poof when trying to boost and its not available
- Fixed pathfinding not working anymore for all tanks + companions
- Some bullets don't lose their trail anymore upon deletion
- King tank mines shoot out energy bullets again
- Custom tanks bunch of new bullets
- AI companions now get armour plates when going into king tank arena
- All bullet skins now have Xray behind walls
- Electro tanks are teleporting way more aggressive on grandpa
- Added Steamworks updated libsteam_api.dylib, which will fix some MacOS issues (Thanks to aehmttw)
- Converted all classic campaign missions to the new save method, so the classic campaign might load FASTER now
- Fixed tiles + conveyor belts not being removed
- You can now use commands to add missions from one campaign to the other
- Boss tanks fight factory-produced tanks now
- You can now set your own custom MOTD in the mod_settings
- You can now use commands to add missions from one campaign to the other (/addmission)
- And I added secret party easter egg somewhere on the main menu....