Version 0.9.0 - Wee Tanks makeover

Wee Tanks!

Explosions. Tanks. Bosses. And more explosions. You dying a lot. With your friends. Hundreds of maps. Boom.

[h1]Wee Tanks got a makeover! [/h1] [h3]We have changed some visual elements of the game, such as letting players choose their own player colors and new arena designs. [/h3] [img]{STEAM_CLAN_IMAGE}/41649880/e7bfb2073b486dcab118180c49d0e4a60ca6654e.gif[/img] [h2]Change the colors of all players[/h2] [img]{STEAM_CLAN_IMAGE}/41649880/df5d2829ec310344511ad962b80ddde915577a54.gif[/img] [h2]Set custom models for your custom tanks[/h2] [i]Check the [url=https://wee-tanks.fandom.com/wiki/Modding_Guide]modding guide[/url] on how to mod your own custom tank models[/i] [img]{STEAM_CLAN_IMAGE}/41649880/b2df760b9cc45807244683bfc3e631bb86587d7f.gif[/img] [h2]More map editor settings[/h2] [img]{STEAM_CLAN_IMAGE}/41649880/e89242940b1546f56769505f4aef94895b3e3e24.gif[/img] [h2]Multiplayer[/h2] [h3]We are still working on multiplayer, which we expect to go live next month! Stay tuned for that.[/h3] Changelog: - HUGE improvements in performance in Tankey Town, and all boss arenas - (!) Big changes in some styles and graphics - You can now toggle on/off if you want the auto save system to overwrite the base save file - Added letterblocks - Changed the countdown style - Added modding option for changing tank colors - You can now select if you want to test with companions - You can now turn on experimental mode, which removes all boundaries for placing props - Less tanks are dropped by commandos on toddler, and more on adult and grandpa - WHAM! text effect are a bit higher so they dont clip with the floor - Death X are same color as player - Tankey town always on kid difficulty - You can now freely resize the game window - Custom props now copy the previous team color - Can make the barrel have opacity of 0 - Ability to change the invisibility type of custom tanks - Ability to disabled tank tracks of custom tanks - White tanks are now fully invisible again on adult + grandpa - Player tank has black poof when trying to boost and its not available - Fixed pathfinding not working anymore for all tanks + companions - Some bullets don't lose their trail anymore upon deletion - King tank mines shoot out energy bullets again - Custom tanks bunch of new bullets - AI companions now get armour plates when going into king tank arena - All bullet skins now have Xray behind walls - Electro tanks are teleporting way more aggressive on grandpa - Added Steamworks updated libsteam_api.dylib, which will fix some MacOS issues (Thanks to aehmttw) - Converted all classic campaign missions to the new save method, so the classic campaign might load FASTER now - Fixed tiles + conveyor belts not being removed - You can now use commands to add missions from one campaign to the other - Boss tanks fight factory-produced tanks now - You can now set your own custom MOTD in the mod_settings - You can now use commands to add missions from one campaign to the other (/addmission) - And I added secret party easter egg somewhere on the main menu....