Version 0.8.0 Changelog

New update adds NPC Pirates with corresponding bounties for each pirate faction. [img]{STEAM_CLAN_IMAGE}/42125517/d5fe5e2d26e8e79fd542368f4ebc4e251352d318.jpg[/img] [h3]--------[/h3] On the galaxy view it is now possible to see the distribution of ships throughout the galaxy. [img]{STEAM_CLAN_IMAGE}/42125517/1852368eaf45342e12d429f68b2e8bb038dc434e.jpg[/img] [h3]--------[/h3] Systems under player control now display a border delimiting their territory with an indicator of which systems are protected by disruptors and which are not. [img]{STEAM_CLAN_IMAGE}/42125517/d3e4f1b920caf7d16bb21903358678a6796586b6.jpg[/img] [h3]--------[/h3] Market orders have also been expanded to be automatically generated in other systems besides the Solar System. [b]v0.8.0 changelog:[/b] - Allow to see the distribution of ships throughout the galaxy - Add Pirates - Add systems control borders - Expand automatic market orders generation to more systems - Fix visual problems with trajectories, trails, gauss shot and dyson laser on systems far away from the solar system - Show correct planets max resources output based on the player current completed harvest research - Fix objectives reverting to previous state for some players - Fix planets and systems text not updating with correct materials production immediately after an outpost is constructed or upgraded - Fix stars and planets names not being fully displayed when a lot of wide characters are used - Fix formatting problem in planets temperature field when it is negative - Fix sell orders table title being removed after the data was received - Fix price scale formatting problem in market historical prices graph - Fix Alliances and Bounties dialogs being outside of view after the window is resized - Fix incorrect sort on the ship specific columns in the markets dialog - Fix missing system coordinates in logs of type Transaction