New update adds NPC Pirates with corresponding bounties for each pirate faction.
[img]{STEAM_CLAN_IMAGE}/42125517/d5fe5e2d26e8e79fd542368f4ebc4e251352d318.jpg[/img]
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On the galaxy view it is now possible to see the distribution of ships throughout the galaxy.
[img]{STEAM_CLAN_IMAGE}/42125517/1852368eaf45342e12d429f68b2e8bb038dc434e.jpg[/img]
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Systems under player control now display a border delimiting their territory with an indicator of which systems are protected by disruptors and which are not.
[img]{STEAM_CLAN_IMAGE}/42125517/d3e4f1b920caf7d16bb21903358678a6796586b6.jpg[/img]
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Market orders have also been expanded to be automatically generated in other systems besides the Solar System.
[b]v0.8.0 changelog:[/b]
- Allow to see the distribution of ships throughout the galaxy
- Add Pirates
- Add systems control borders
- Expand automatic market orders generation to more systems
- Fix visual problems with trajectories, trails, gauss shot and dyson laser on systems far away from the solar system
- Show correct planets max resources output based on the player current completed harvest research
- Fix objectives reverting to previous state for some players
- Fix planets and systems text not updating with correct materials production immediately after an outpost is constructed or upgraded
- Fix stars and planets names not being fully displayed when a lot of wide characters are used
- Fix formatting problem in planets temperature field when it is negative
- Fix sell orders table title being removed after the data was received
- Fix price scale formatting problem in market historical prices graph
- Fix Alliances and Bounties dialogs being outside of view after the window is resized
- Fix incorrect sort on the ship specific columns in the markets dialog
- Fix missing system coordinates in logs of type Transaction