Version 0.7.4 Is Spinning Onto Early Access!

Quest Master

Quest Master is a dungeon maker inspired by the classics that first made us love dungeon crawling. Unleash your imagination, alone or in local co-op, to make dungeons full of puzzles, traps and monsters. Upload them for others to explore and challenge yourself with other players’ creations.

[h2]Introducing The Coin Pedestal[/h2] [b]Shops[/b] are among the most requested features, and we listen! The [b]Coin Pedestal[/b] allows you to let the player buy an item using the [b]Sword Coins[/b] they can collect in the dungeon. Just like regular pedestals, their coin counterpart also can be assigned a [b]shape[/b] to [b]trigger something upon buying[/b], for example opening a door! [img]{STEAM_CLAN_IMAGE}/44218979/082bd3a5d015add6d455cd4754431e1bf5cee3f7.gif[/img] [h2]Introducing the Shield Coin[/h2] In addition to Sword Coins which are collected in the entire dungeon, Shield Coins count per room! This allows you to recreate those Silver Rupee puzzles well known in The Legend of Zelda: Ocarina of Time. Shield Coins reset with the reset switch, so you can also create a sequence puzzle with them for example. [img]{STEAM_CLAN_IMAGE}/44218979/d7c4ef22868160ef06ced882bd07ca89b706c42e.gif[/img] [h2]New Dungeon Stat: Average Completion Time[/h2] Dungeons now collect information about the average completion time, which will get more accurate with more playthroughs (similar to how the clear rate gets more accurate over time). The completion time gives you a really quick rundown of approximately how long it will take to beat the dungeon, so I hope that will be helpful when planning your dungeon playlist for example. [img]{STEAM_CLAN_IMAGE}/44218979/355b47a9905906ddcbe9a5bae36f0bd861b9bb64.png[/img] [h2]Physics Engine Refactor[/h2] The entire physics engine has been refactored to operate frame rate independently, meaning you can now safely run the game at lower frame rates without breaking physics, like clipping into walls. This has fixed many issues on lower end hardware and makes the game consistent across all devices! [h2]Text Skip Setting[/h2] There is a new "Text Skip" setting that allows you to configure how skipping text behaves! [img]{STEAM_CLAN_IMAGE}/44218979/22d2ba3b60eb3e2ef682c3da0871aa44c2b5cf98.png[/img] [h2]Reduced Flashing Mode[/h2] The first of hopefully many accessibility options! This one turns the white teleporter flash transition black so it's easier on the eyes. [img]{STEAM_CLAN_IMAGE}/44218979/adde9b44f100e9550f025f22e548c387a8bb1956.png[/img] [h2]Switches Are Now Conditional[/h2] Conditions can now be added to switches. Make them appear! [img]{STEAM_CLAN_IMAGE}/44218979/7a343f7c1c1ac45e164026b363be5afddf933c16.gif[/img] As always, all previous reported bugs have been fixed as well! [b]Happy dungeon making, see you next Friday![/b]