Version 0.7.10 Is Pitching Onto Early Access

Quest Master

Quest Master is a dungeon maker inspired by the classics that first made us love dungeon crawling. Unleash your imagination, alone or in local co-op, to make dungeons full of puzzles, traps and monsters. Upload them for others to explore and challenge yourself with other players’ creations.

[h2]You Can Now Configure The Octave Of Note Blocks And Note Switches[/h2] The new [b]Note Blocks[/b] and [b]Note Switches[/b] are a beloved feature of many already. Being requested a lot, we are now adding [b]customizable octaves[/b] to both to allow even more music and sound possibilities! [img]{STEAM_CLAN_IMAGE}/44218979/05b0c1aaca9c388869cc6a161e22df292f0eb2f6.png[/img] [h2]Checkpoints Now Show Up On The Map[/h2] Checkpoints now show up on the map screen. Handy! [img]{STEAM_CLAN_IMAGE}/44218979/90cc23d674da2b60c02f3d82d34c4259e381f8ba.png[/img] [h2]Airborne Fire Bar Visual Improvements[/h2] Previously, it was very difficult to differentiate airborne from grounded fire bars, as the fire balls didn't have a shadow. Now they do! [img]{STEAM_CLAN_IMAGE}/44218979/0a4a2d7dbf25423d50190a477990bf60154b3e65.png[/img] [h2]You Can Now Bind A Hotkey To Restart The Dungeon[/h2] People love speedrunning dungeons. To make it a bit more convenient, you can now bind [b]restarting the dungeon to a hotkey[/b], for example R in this example. [img]{STEAM_CLAN_IMAGE}/44218979/5d5816c3448e2b1ea7c098e2f20ead6cd14cbe79.png[/img] [h2]Huge Performance Improvements[/h2] Many parts of core hot paths in the game's code have been refactored and optimized greatly, for example utilizing the GPU fully to render reflections of objects. This should make the game even smoother, especially in areas with many idling objects such as pots. Lower-end devices like the Steam Deck will also make great use of this. I've seen [b]FPS increases of up to four-fold[/b] with these improvements, which is great and in line with my ongoing effort to make the game as accessible as possible. [h2]Getting Ready For Next Theme[/h2] We are hard at work in the background preparing the [b]first major content update[/b], which will include a [b]brand-new dungeon theme[/b], releasing very shortly. The update will include many new dungeon parts for you to use, including a bunch of new, very exciting [b]items[/b]. I hope that update will [b]blow[/b] you away! Can you guess what it's going to be? See you next week!