Another day, another patch! We're still fixing a few important issues and we're taking the time we need to avoid creating more bugs by doing a rushed work, but we still managed to upload some useful fixes!
[b]Changelog:[/b]
[list]
[*] [b]Critical[/b]: Greatly improved pathfinding on the map for the player, reducing delay after clicks to zero in most scenarios.
[*] Fixed a minor issue on the map with its rendering.
[*] Focus Actions affecting a single target no longer have a minimum range, allowing casters to heal themselves.
[*] Added a timestamp to savegames.
[*] Fixed an issue preventing playable characters to acquire more than 32 Skills.
[*] Fixed several issues in the world simulation to prevent quests and gamestates from breaking after a settlement loses prosperity. A more comprehensive fix capable of restoring most savegames will be released ASAP, possibly tomorrow.
[*] Added proper background perks to companion, sadly this is not save-compatible.
[*] Removed trader and official markers from dead people on the minimap.
[*] Removed a bugged bow from a potential companion.
[*] Fixed an issue with the save button overwriting saves instead of creating new ones.
[/list]
[b]Known Issues:[/b]
[list]
[*] We identified the source of the missing Shouts, we didn't manage to fix it yet, it will be done asap.
[*] We are still investigating on the cause of a couple reports of bloated savegames. We addressed several potential causes, but we still want to see what else could cause them.
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Thank you for your patience, stay tuned for tomorrow's update!