Version 0.4.03 is live!

Another day, another patch! We're still fixing a few important issues and we're taking the time we need to avoid creating more bugs by doing a rushed work, but we still managed to upload some useful fixes! [b]Changelog:[/b] [list] [*] [b]Critical[/b]: Greatly improved pathfinding on the map for the player, reducing delay after clicks to zero in most scenarios. [*] Fixed a minor issue on the map with its rendering. [*] Focus Actions affecting a single target no longer have a minimum range, allowing casters to heal themselves. [*] Added a timestamp to savegames. [*] Fixed an issue preventing playable characters to acquire more than 32 Skills. [*] Fixed several issues in the world simulation to prevent quests and gamestates from breaking after a settlement loses prosperity. A more comprehensive fix capable of restoring most savegames will be released ASAP, possibly tomorrow. [*] Added proper background perks to companion, sadly this is not save-compatible. [*] Removed trader and official markers from dead people on the minimap. [*] Removed a bugged bow from a potential companion. [*] Fixed an issue with the save button overwriting saves instead of creating new ones. [/list] [b]Known Issues:[/b] [list] [*] We identified the source of the missing Shouts, we didn't manage to fix it yet, it will be done asap. [*] We are still investigating on the cause of a couple reports of bloated savegames. We addressed several potential causes, but we still want to see what else could cause them. [/list] Thank you for your patience, stay tuned for tomorrow's update!