Version 0.33 - released! Large VFX/UX/UI update + 2 new dungeons + bugfixes etc

[h1]Hello adventurers![/h1] Sorry for long radio silence, but I had to pause the project and postpone releases for a little bit, because of personal problems. This is one of the biggest updates for the game so far, which is why we jumped ahead a few versions (0.27->0.33). It will be last major update before full release - however we will still release bugfixes in the meantime. We plan to exit EA and fully release the game somewhere this year - along with the final dungeon, final boss, some new content and some in-game story (if time will allow). If any of you who will read this likes the game and would like to see more - please help us reach people who could enjoy the game :) Now without further ado, here is the changelog: [h2]Changelog 0.33:[/h2] [h3]Mechanics:[/h3] [list] [*] Grimoire presets - now you can have many grimoire presets - so you no longer have to re-do your grimoire each time in order to min-max - just load a preset or create new one! [*] Sanity mechanic - each card costs 1 sanity, sanity regenerates 1 per turn. No more infinite combo cheesing (you can still cheese, but its a diet cheese ;) ). [*] Added very slight bias towards enemies spawning in groups, rather than completely randomly. [*] Enemies revealed by enemy abilities, and not by the player, will not attack the player right away. [/list] [h3]UX:[/h3] [list] [*] Many new VFXs - for cards, units, tiles and more! [*] Dungeon goal & effect - now can be seen during the run! [*] Enemies which have dodge/immunity show “DODGED!” or “IMMUNE!” when they are damaged. [*] Hovering over card name in game log now shows up this card. [*] Fixed some enemies descriptions. [*] Karma store no longer shows up if you have 0 karma. [*] Added a warning when picking a card that costs more than your max of given resource. [*] Added tooltips for each resource cost on card (colorblind people will have an easier time playing now!). [*] Added tooltips with each keyword description. [*] On death effect descriptions are combined. [*] Used up one-time abilities of enemies are no longer displayed. [*] Tutorial improvements / new steps. [*] Edge scrolling improvements. [*] Karma shop improvements. [*] Tooltips improvements. [*] Settings improvements. [*] Summary window improvements. [*] Unit descriptions now fit the area better. [*] Grimoire filters improvements. [*] Added filtering by cards rarity. [*] Added a new search bar in grimoire. [*] Changed labyrinth objective from “unlock the exit”, to just “escape labyrinth”. [*] You can now pick up the 'Crown' in the 'Tiny Treasure Room' even on an empty level. [*] Added hiding enemies on the mouse scroll button. [/list] [h3]UI:[/h3] [olist] [*] New character portraits [*] New event window [*] Further implementation of a new font. [*] Small improvements to deck and discard windows. [*] Other small improvements [/olist] [h3]Content:[/h3] [list] [*] Two new dungeons: “Omega World” and “Devil’s Mound”. [*] Two new items: “Potion of Invisibility” and “Potion of Sanity”. [*] Two new cards: “Madman's Might” and “Purple Pill” [/list] [h3]Optimization:[/h3] [list] [*] Fixed frame drops in character creation and in game, that were generated by loading new cards. Now all the objects are properly cached. [/list] [h3]Balance:[/h3] [list] [*] Changed assassin unlock to “while invisible, kill an elite enemy with penetrating damage card”. [*] Changed "On Discover" effects can now be triggered only once; hiding and revealing them again won't trigger this effect. [/list] [h3]Buffs:[/h3] [list] [*] Removed the “After x turn” effect from resource cards like “Fast Breathing”. [*] “Victorious Strike” now restores at least 1 stamina. [/list] [h3]Nerfs:[/h3] [list] [*] “Berserking” no longer adds its health cost, to its damage. [*] "Armor Swap" now only drains as much enemy armor as you can restore, rather than draining all enemy armor. [/list] [h3]VFX: [/h3] [list] [*] New Spell cards visual effect. [*] New Unholy cards visual effect. [*] New Music cards visual effect. [*] New Fire cards visual effect. [*] New Attack cards visual effect. [*] New unit death animation + visual effect. [*] New tile revealing visual effect. [/list] [h3]Other:[/h3] [list] [*] Improvements to Polish translation. [*] Set correct tags for ‘Bomb’, ‘ Poison Bomb’, ‘Poison Dart’, “Poison Nova”. [/list] [h3]Bugfixes:[/h3] [list] [*] Fixed icon display on desktop. [*] Fixed “buy on steam” button in demo, which displayed a wrong string. [*] Fixed 4:3 aspect ratio. [*] Fixed grimoire filter-related problems. [*] Fixed unit description position relative to unit position. [*] Fixed buttons in character creation/karma shop. [*] Fixed Time Bender revealing himself. [*] Fixed problems with card dissolving animation. [*] Fixed problems with UI when changing aspect ratio. [*] Fixed problems with Discord class. [*] Fixed problems with Mage class unlock. [*] Fixed problems with Fairy class unlock. [*] Fixed problems with class unlock descriptions in the summary window. [*] Fixed problems with cards blessing mechanics. [*] Fixed problems with Karma store tooltips. [*] Fixed problems with “Mimic” mechanic. [*] Fixed progress reset when using more than 1 instance of Gluttony. [*] Fixed an edge case which could freeze the drawing of cards. [*] Scrollbar handle is no longer stretched. [*] The game now updates changes made to your cards by passive abilities right at the start of the game, rather than after the first turn. [*] Fixed problem with translating objectives: you no longer need to reset the game. [*] Fixed problem with on-going timers on cards to work correctly on continued saves. [*] Fixed problem with enemy effects with timers; now they are counting correctly. [*] Fixed problem with refreshing of “for turns x” cards descriptions in discard. [*] Fixed problem with cards ability timer for counting “Echoing Strike” cards as a part of combo. [*] Cards with “After x turns” effects no longer respond to your mana/stamina pools while their effect is active. [*] Fixed problem with cards not counting magic and strength in statistics, while in blessed window. [*] Fixed problem with quest log memory, you will no longer lose progress on 'portal fragments' upon continuing the game. [*] Fixed problem with golem HP doubling on every re-entering of the current save. [*] Fixed problem with hands slots blocking upon re-entering to the current save. [*] Fixed problem with displaying 999+ cards in deck and discard upon re-entering to the current save. [*] Fixed problem with game crash appearing, after continuing your save. [*] Fixed problem with two different cards occupying a single slot. [*] Card slots no longer appear on top of each other, while using the “Aquarius” constellation. [*] Fixed problem with “Kick” card direction arrow, not disappearing after using the card. [*] Fixed problem with game crashing when rapidly changing between character portraits. [*] Fixed problem with game crash that occurred when leaving the game while still drawing cards. [*] Fixed problem with the “Deck” tutorial step. [*] Fixed problem with loot bag, where you were not able to leave the window, after selecting the card. [*] Fixed the problem with the refreshing of game object statuses. [*] Librarian will no longer be triggering bug, where his too expensive cards were displayed as playable. [*] Fixed problem with In-game log not disappearing after time. [*] “Goblin Leader” now works properly in the “Wandering Lands”. [*] Fixed problem with banish mechanic; it will no longer make some units invisible. [*] Fixed problem with “Imp” on-death effect not passing when hidden. [*] Fixed problem with the issue where units eaten by the "Devourer" were not being removed while the player was on another level. [*] AoE cards will now only inflict damage on units that are currently on the board. [*] “Larva Egg” will no longer reveal all surrounding tiles on death. [*] All Steam achievements are now functioning correctly on Windows. [*] Fixed problem with game starting by default in 960p. [*] Fixed issues with updating the language change while in-game. [*] Fixed problem with character class window. [*] Fixed problem with the Volcano dungeon not ending when you killed all enemies. [*] Fixed problem of the player getting stuck in the arena. [*] “Hex” card now counts all your curses correctly. [/list] [h3]Known issues:[/h3] [list] [*] Achievements do not work via proton on Linux. [/list]