[h1]Hello adventurers![/h1]
Sorry for long radio silence, but I had to pause the project and postpone releases for a little bit, because of personal problems.
This is one of the biggest updates for the game so far, which is why we jumped ahead a few versions (0.27->0.33).
It will be last major update before full release - however we will still release bugfixes in the meantime.
We plan to exit EA and fully release the game somewhere this year - along with the final dungeon, final boss, some new content and some in-game story (if time will allow).
If any of you who will read this likes the game and would like to see more - please help us reach people who could enjoy the game :)
Now without further ado, here is the changelog:
[h2]Changelog 0.33:[/h2]
[h3]Mechanics:[/h3]
[list]
[*] Grimoire presets - now you can have many grimoire presets - so you no longer have to re-do your grimoire each time in order to min-max - just load a preset or create new one!
[*] Sanity mechanic - each card costs 1 sanity, sanity regenerates 1 per turn. No more infinite combo cheesing (you can still cheese, but its a diet cheese ;) ).
[*] Added very slight bias towards enemies spawning in groups, rather than completely randomly.
[*] Enemies revealed by enemy abilities, and not by the player, will not attack the player right away.
[/list]
[h3]UX:[/h3]
[list]
[*] Many new VFXs - for cards, units, tiles and more!
[*] Dungeon goal & effect - now can be seen during the run!
[*] Enemies which have dodge/immunity show “DODGED!” or “IMMUNE!” when they are damaged.
[*] Hovering over card name in game log now shows up this card.
[*] Fixed some enemies descriptions.
[*] Karma store no longer shows up if you have 0 karma.
[*] Added a warning when picking a card that costs more than your max of given resource.
[*] Added tooltips for each resource cost on card (colorblind people will have an easier time playing now!).
[*] Added tooltips with each keyword description.
[*] On death effect descriptions are combined.
[*] Used up one-time abilities of enemies are no longer displayed.
[*] Tutorial improvements / new steps.
[*] Edge scrolling improvements.
[*] Karma shop improvements.
[*] Tooltips improvements.
[*] Settings improvements.
[*] Summary window improvements.
[*] Unit descriptions now fit the area better.
[*] Grimoire filters improvements.
[*] Added filtering by cards rarity.
[*] Added a new search bar in grimoire.
[*] Changed labyrinth objective from “unlock the exit”, to just “escape labyrinth”.
[*] You can now pick up the 'Crown' in the 'Tiny Treasure Room' even on an empty level.
[*] Added hiding enemies on the mouse scroll button.
[/list]
[h3]UI:[/h3]
[olist]
[*] New character portraits
[*] New event window
[*] Further implementation of a new font.
[*] Small improvements to deck and discard windows.
[*] Other small improvements
[/olist]
[h3]Content:[/h3]
[list]
[*] Two new dungeons: “Omega World” and “Devil’s Mound”.
[*] Two new items: “Potion of Invisibility” and “Potion of Sanity”.
[*] Two new cards: “Madman's Might” and “Purple Pill”
[/list]
[h3]Optimization:[/h3]
[list]
[*] Fixed frame drops in character creation and in game, that were generated by loading new cards. Now all the objects are properly cached.
[/list]
[h3]Balance:[/h3]
[list]
[*] Changed assassin unlock to “while invisible, kill an elite enemy with penetrating damage card”.
[*] Changed "On Discover" effects can now be triggered only once; hiding and revealing them again won't trigger this effect.
[/list]
[h3]Buffs:[/h3]
[list]
[*] Removed the “After x turn” effect from resource cards like “Fast Breathing”.
[*] “Victorious Strike” now restores at least 1 stamina.
[/list]
[h3]Nerfs:[/h3]
[list]
[*] “Berserking” no longer adds its health cost, to its damage.
[*] "Armor Swap" now only drains as much enemy armor as you can restore, rather than draining all enemy armor.
[/list]
[h3]VFX: [/h3]
[list]
[*] New Spell cards visual effect.
[*] New Unholy cards visual effect.
[*] New Music cards visual effect.
[*] New Fire cards visual effect.
[*] New Attack cards visual effect.
[*] New unit death animation + visual effect.
[*] New tile revealing visual effect.
[/list]
[h3]Other:[/h3]
[list]
[*] Improvements to Polish translation.
[*] Set correct tags for ‘Bomb’, ‘ Poison Bomb’, ‘Poison Dart’, “Poison Nova”.
[/list]
[h3]Bugfixes:[/h3]
[list]
[*] Fixed icon display on desktop.
[*] Fixed “buy on steam” button in demo, which displayed a wrong string.
[*] Fixed 4:3 aspect ratio.
[*] Fixed grimoire filter-related problems.
[*] Fixed unit description position relative to unit position.
[*] Fixed buttons in character creation/karma shop.
[*] Fixed Time Bender revealing himself.
[*] Fixed problems with card dissolving animation.
[*] Fixed problems with UI when changing aspect ratio.
[*] Fixed problems with Discord class.
[*] Fixed problems with Mage class unlock.
[*] Fixed problems with Fairy class unlock.
[*] Fixed problems with class unlock descriptions in the summary window.
[*] Fixed problems with cards blessing mechanics.
[*] Fixed problems with Karma store tooltips.
[*] Fixed problems with “Mimic” mechanic.
[*] Fixed progress reset when using more than 1 instance of Gluttony.
[*] Fixed an edge case which could freeze the drawing of cards.
[*] Scrollbar handle is no longer stretched.
[*] The game now updates changes made to your cards by passive abilities right at the start of the game, rather than after the first turn.
[*] Fixed problem with translating objectives: you no longer need to reset the game.
[*] Fixed problem with on-going timers on cards to work correctly on continued saves.
[*] Fixed problem with enemy effects with timers; now they are counting correctly.
[*] Fixed problem with refreshing of “for turns x” cards descriptions in discard.
[*] Fixed problem with cards ability timer for counting “Echoing Strike” cards as a part of combo.
[*] Cards with “After x turns” effects no longer respond to your mana/stamina pools while their effect is active.
[*] Fixed problem with cards not counting magic and strength in statistics, while in blessed window.
[*] Fixed problem with quest log memory, you will no longer lose progress on 'portal fragments' upon continuing the game.
[*] Fixed problem with golem HP doubling on every re-entering of the current save.
[*] Fixed problem with hands slots blocking upon re-entering to the current save.
[*] Fixed problem with displaying 999+ cards in deck and discard upon re-entering to the current save.
[*] Fixed problem with game crash appearing, after continuing your save.
[*] Fixed problem with two different cards occupying a single slot.
[*] Card slots no longer appear on top of each other, while using the “Aquarius” constellation.
[*] Fixed problem with “Kick” card direction arrow, not disappearing after using the card.
[*] Fixed problem with game crashing when rapidly changing between character portraits.
[*] Fixed problem with game crash that occurred when leaving the game while still drawing cards.
[*] Fixed problem with the “Deck” tutorial step.
[*] Fixed problem with loot bag, where you were not able to leave the window, after selecting the card.
[*] Fixed the problem with the refreshing of game object statuses.
[*] Librarian will no longer be triggering bug, where his too expensive cards were displayed as playable.
[*] Fixed problem with In-game log not disappearing after time.
[*] “Goblin Leader” now works properly in the “Wandering Lands”.
[*] Fixed problem with banish mechanic; it will no longer make some units invisible.
[*] Fixed problem with “Imp” on-death effect not passing when hidden.
[*] Fixed problem with the issue where units eaten by the "Devourer" were not being removed while the player was on another level.
[*] AoE cards will now only inflict damage on units that are currently on the board.
[*] “Larva Egg” will no longer reveal all surrounding tiles on death.
[*] All Steam achievements are now functioning correctly on Windows.
[*] Fixed problem with game starting by default in 960p.
[*] Fixed issues with updating the language change while in-game.
[*] Fixed problem with character class window.
[*] Fixed problem with the Volcano dungeon not ending when you killed all enemies.
[*] Fixed problem of the player getting stuck in the arena.
[*] “Hex” card now counts all your curses correctly.
[/list]
[h3]Known issues:[/h3]
[list]
[*] Achievements do not work via proton on Linux.
[/list]