Version 0.27 - released! Achievements + Cloud + UX overhaul + two new dungeons.

[h1]Hello Adventurers![/h1] In this update we added achievements, steam cloud support, UX/UI overhaul, bugfixes and... new dungeons! Have fun in Infestation and Infernia - happy dying! Bestiary-related achievements are temporarily disabled and un-achievable, but this will be fixed next week! [h2]Changelog 0.27:[/h2] [h3]UI/UX:[/h3] [list] [*] Added unit effect icons. [*] Added keywords explanation for cards “details”. [*] Added quality-based item frames. [*] Added type-based frames to monsters. [*] Added dungeon goal display. [*] No “floating” zoom now - it follows mouse scroll instantly now. [*] All tooltips have limited width and are multiline now. [*] Unit details appear on hover (right click works too). [*] Armor degen no longer shows if enemy has no armor. [*] Perks now show the related card on hover. [*] Now you can always see how many races/classes are in the game. [*] Now you can see which cards you gained/lost/blessed during events. [*] New unit details window. [*] New unlock popup. [*] New campfire & altar of sacrifice UI. [*] New summary. [*] New game log. [*] New deck/discard view. [*] New dungeon view. [*] New damage icon. [*] New sealed handslot sprite. [*] New edge scrolling (can be disabled in options). [*] Tutorial improvements. [*] Few descriptions/tooltips improvements. [*] Shop improvements. [*] Bestiary improvements. [*] Loading animation in-between scenes should be smoother now. [/list] [h3]Mechanics:[/h3] [list] [*] Added “first win bonus” for each dungeon - gain 10x normal karma reward for completing the dungeon for the first time. [*] Hold down ALT/middle mouse button or use the button on the UI, to see what is under monsters. [/list] [h3]Steam integrations:[/h3] [list] [*] Added achievements. [*] Added cloud save support. [/list] [h3]Content:[/h3] [list] [*] Added “Infestation” dungeon. [*] Added “Infernia” dungeon. [/list] [h3]Balance:[/h3] [list] [*] Karma shop rebalanced, now all upgrades have their respective max level. [b]Buffs:[/b] [*] Touch of Midas: - Gain 10 gold -> Gain 79 gold (atomic number of gold!). [*] Masterful Attack: - Stamina cost 7->4. [*] Masterful Spell: - Mana cost 7->4. [b]Nerfs:[/b] [*] Paladin’s “Wrath of the Heavens” perk: - Adds 2 radius to Holy Smite instead of infinity. [/list] [h3]Bugfixes:[/h3] [list] [*] Fixed random card destroy RNG (now it is true random). [*] Fixed blurry texts. [*] Fixed card hover shader - it is no longer too bright. [*] Fixed buttons highlighting. [*] Fixed Time Lab summary text. [*] Fixed Fire Imp ability. [*] Fixed few minor tutorial bugs. [*] Fixed Grimoire crashes. [*] Fixed Golden Lands effect. [*] Fixed Guard unit ability. [*] Fixed Moonwalker unlock. [*] Cards burn animation length is constant now. [*] Added missing translations. [*] Original boss tile no longer reveals surroundings if boss isn’t there. [*] Mouse hover no longer goes through interface. [*] Same unlock does not display more than one time now. [*] Master volume no longer overrides Music with “streaming mode” enabled. [*] Wisdom points are now properly updated. [*] AoE debuff against Slimes no longer counts as one attack towards unlocks such as Sculptor. [*] Cards now properly calculate damage when buffed. [*] Loading an empty save no longer causes a crash. [*] Killing an elite during a tutorial no longer causes the game to go into frozen state. [*] Resetting a tutorial and then continuing the game no longer causes the tutorial to be unfinishable. [*] You can no longer use campfire after death. [*] Card rarity popup is now closer to the origin. [*] Card in discard destroy animation no longer appears on deck instead of discard. [*] Not pushing an enemy no longer causes a popup to display. [*] Using “weapon blessing” with stamina card no longer can trigger mage unlock. [*] Silence now properly stops passive immunities (e.g: Rocky). [*] Unlocking something while in store no longer causes a visual bug. [*] Sell tag in shop no longer gets red color. [*] Only existing “fire” cards counts towards Volcano unlock. [*] Transparent objects on the interface no longer can block clicking a tile. [*] Blessed card can no longer be removed during blessing. [*] Echoing Strike can no longer unlock Assassin. [*] Monsters abilities no longer duplicate (e.g: Volcano, 2x fire immunity). [*] Continuing in Plaguegeon no longer zeroes player’s resources. [*] Continuing a game no longer can change “next unlocks” display. [*] Continuing in Caverns no longer causes an additional stairs to appear. [/list]