[h1]Hello Adventurers![/h1]
In this update we added achievements, steam cloud support, UX/UI overhaul, bugfixes and... new dungeons!
Have fun in Infestation and Infernia - happy dying!
Bestiary-related achievements are temporarily disabled and un-achievable, but this will be fixed next week!
[h2]Changelog 0.27:[/h2]
[h3]UI/UX:[/h3]
[list]
[*] Added unit effect icons.
[*] Added keywords explanation for cards “details”.
[*] Added quality-based item frames.
[*] Added type-based frames to monsters.
[*] Added dungeon goal display.
[*] No “floating” zoom now - it follows mouse scroll instantly now.
[*] All tooltips have limited width and are multiline now.
[*] Unit details appear on hover (right click works too).
[*] Armor degen no longer shows if enemy has no armor.
[*] Perks now show the related card on hover.
[*] Now you can always see how many races/classes are in the game.
[*] Now you can see which cards you gained/lost/blessed during events.
[*] New unit details window.
[*] New unlock popup.
[*] New campfire & altar of sacrifice UI.
[*] New summary.
[*] New game log.
[*] New deck/discard view.
[*] New dungeon view.
[*] New damage icon.
[*] New sealed handslot sprite.
[*] New edge scrolling (can be disabled in options).
[*] Tutorial improvements.
[*] Few descriptions/tooltips improvements.
[*] Shop improvements.
[*] Bestiary improvements.
[*] Loading animation in-between scenes should be smoother now.
[/list]
[h3]Mechanics:[/h3]
[list]
[*] Added “first win bonus” for each dungeon - gain 10x normal karma reward for completing the dungeon for the first time.
[*] Hold down ALT/middle mouse button or use the button on the UI, to see what is under monsters.
[/list]
[h3]Steam integrations:[/h3]
[list]
[*] Added achievements.
[*] Added cloud save support.
[/list]
[h3]Content:[/h3]
[list]
[*] Added “Infestation” dungeon.
[*] Added “Infernia” dungeon.
[/list]
[h3]Balance:[/h3]
[list]
[*] Karma shop rebalanced, now all upgrades have their respective max level.
[b]Buffs:[/b]
[*] Touch of Midas:
- Gain 10 gold -> Gain 79 gold (atomic number of gold!).
[*] Masterful Attack:
- Stamina cost 7->4.
[*] Masterful Spell:
- Mana cost 7->4.
[b]Nerfs:[/b]
[*] Paladin’s “Wrath of the Heavens” perk:
- Adds 2 radius to Holy Smite instead of infinity.
[/list]
[h3]Bugfixes:[/h3]
[list]
[*] Fixed random card destroy RNG (now it is true random).
[*] Fixed blurry texts.
[*] Fixed card hover shader - it is no longer too bright.
[*] Fixed buttons highlighting.
[*] Fixed Time Lab summary text.
[*] Fixed Fire Imp ability.
[*] Fixed few minor tutorial bugs.
[*] Fixed Grimoire crashes.
[*] Fixed Golden Lands effect.
[*] Fixed Guard unit ability.
[*] Fixed Moonwalker unlock.
[*] Cards burn animation length is constant now.
[*] Added missing translations.
[*] Original boss tile no longer reveals surroundings if boss isn’t there.
[*] Mouse hover no longer goes through interface.
[*] Same unlock does not display more than one time now.
[*] Master volume no longer overrides Music with “streaming mode” enabled.
[*] Wisdom points are now properly updated.
[*] AoE debuff against Slimes no longer counts as one attack towards unlocks such as Sculptor.
[*] Cards now properly calculate damage when buffed.
[*] Loading an empty save no longer causes a crash.
[*] Killing an elite during a tutorial no longer causes the game to go into frozen state.
[*] Resetting a tutorial and then continuing the game no longer causes the tutorial to be unfinishable.
[*] You can no longer use campfire after death.
[*] Card rarity popup is now closer to the origin.
[*] Card in discard destroy animation no longer appears on deck instead of discard.
[*] Not pushing an enemy no longer causes a popup to display.
[*] Using “weapon blessing” with stamina card no longer can trigger mage unlock.
[*] Silence now properly stops passive immunities (e.g: Rocky).
[*] Unlocking something while in store no longer causes a visual bug.
[*] Sell tag in shop no longer gets red color.
[*] Only existing “fire” cards counts towards Volcano unlock.
[*] Transparent objects on the interface no longer can block clicking a tile.
[*] Blessed card can no longer be removed during blessing.
[*] Echoing Strike can no longer unlock Assassin.
[*] Monsters abilities no longer duplicate (e.g: Volcano, 2x fire immunity).
[*] Continuing in Plaguegeon no longer zeroes player’s resources.
[*] Continuing a game no longer can change “next unlocks” display.
[*] Continuing in Caverns no longer causes an additional stairs to appear.
[/list]